NancyGormezano
Sep 14 2006, 06:33 PM
Yes, the rumors are true - Mrs Yoop has been asked to appear on "Extreme Makeover".
So I have started phase 1 of her transformation by just roughing out a potential color scheme, preliminary textures, patterns, for when she's in her girlie mood.
I will be adding Purplish muhair hair, flirty eyelashes, perhaps delicate lacey patterns to apron, maybe a pale ochre flowery print for her dress, & putting some embroidery (perhaps the day of the week?) on her bloomers.
Makeup & general style shall be inspired by the Mimi Bobeck character on the Drew Carey show (pic #1)
Now of course, Mrs Yoop is subject to mood swings, as most dainty ladies are.
So I will also be working on a transformation ensemble for when she's really feeling peckish.
For those with delicate constitutions, stereoscopic barf bags are found in the back of the "TAOM" manual that came with the latest version of A:M.
robcat2075
Sep 14 2006, 07:01 PM
those legs are the scariest part
Rodney
Sep 14 2006, 07:08 PM
Wow. Its amazing what a little color can do for a character.
Her character is already showing through.
johnl3d
Sep 14 2006, 07:43 PM
Nancy were you a make up artist in a former life...
The legs are scary and that look..that would make a loon shrivel up !
ypoissant
Sep 14 2006, 09:06 PM
OOOOOH! That will be very interesting!
Zaryin
Sep 14 2006, 09:59 PM
I love that blotchy color so far. Nice!
NancyGormezano
Sep 15 2006, 03:16 PM
M'lady has been to the beauty parlor.
Added hair, eyeshadow, eyelashes, painted eyebrows, cape coloring, added pattern to dress
EDIT: Will be playing with her undies & maybe adding some more dainty facial blush.
That belt (& maybe necklace) is gonna be a problem animating...Is there some bone control so that they don't penetrate her lovely zoftig body?
martin
Sep 15 2006, 04:38 PM
QUOTE(NancyGormezano @ Sep 15 2006, 04:16 PM)

M'lady has been to the beauty parlor.
OMG, she's hideous!
NancyGormezano
Sep 15 2006, 09:27 PM
QUOTE(martin @ Sep 15 2006, 05:38 PM)

OMG, she's hideous!
Ah yup. That she is.
Added pattern to dress - changed her undies. Perhaps she needs a spider in her hair?
Will probably start on her cranky mood duds manana or so.
Stuart Rogers
Sep 16 2006, 02:04 AM
QUOTE(NancyGormezano @ Sep 16 2006, 12:16 AM)

That belt (& maybe necklace) is gonna be a problem animating...Is there some bone control so that they don't penetrate her lovely zoftig body?
Surface constraints can help you here. You'll still probably need extra control to stop the links digging into the dress, but surface constraints will keep the base of each belt link on the dress surface. An extra bonus of the surface constraint is that by default the constrained object is oriented normal to the surface - it faces in the same direction its part of the dress faces, even as the dress flexes. Keeping the edges of the links from digging into the dress might be acheiveable using the cloth sim, but it might be simpler to ignore it until the main animation is done and use muscle mode, manually shifting CPs around.
steve392
Sep 16 2006, 02:31 AM
She is just gorgeous and that dress is really something ,glad she changed her bloomers btw
agep
Sep 16 2006, 07:42 AM
Haha! Fantastic! She is so ugly yet so "classy". Marvellous work Nancy
Stian
NancyGormezano
Sep 16 2006, 01:43 PM
Just finishing off her makeup (she's very fond of gooping on that lip gloss), skin blush, cape detail.
She is going to be one tough cookie to animate - cape, belt, necklace all are problematic in terms of penetration.
I thought about doing a DreamyPhoto shoot - but she just doesn't need the ol' vaseline on the lens trick like other less naturally endowed ladies do.
And now on to her Mood Swing Ensemble....
KenH
Sep 16 2006, 02:01 PM
Er....she's certainly livened up since I modeled her.

Her dress stands out as being less lively. How about putting (even subtle) colour on the flower patterns....I assume it's all a decal. Maybe even a fabric material using bitmap plus.
Also, her hair might need some tweaks too.
Yeah, her belt might need to be loosened abit to avoid intersections. But Yoop castle is fairly dark so they mightn't be seen anyway.
Keep up the hard work!
NancyGormezano
Sep 16 2006, 07:55 PM
QUOTE(KenH @ Sep 16 2006, 03:01 PM)

Her dress stands out as being less lively. How about putting (even subtle) colour on the flower patterns....I assume it's all a decal. Maybe even a fabric material using bitmap plus.
Also, her hair might need some tweaks too.
Thanks for the comment - For now I'm going to leave her dress ivory silk brocade - may play with it later. The poor thing is in mourning & it's her wedding dress that she has worn every day since Mr. Yoop went "missing" some years ago. So sad.
I did find out by exchanging the material that was on her dress originally (darktree soft leather?) for a decal that my render time for Mrs. Yoop went from 7-8 minutes down to 50 seconds for a 640 x 640. Major difference in time for not much difference in look.
I'm not using muhair yet as I had problems with getting the haircolor to be controlled by a decal & I've set the density low for now - just for my sanity - it can be upped later, and the thickness can be reduced. Actually I might even try it sooner as getting rid of the leather really speeded things up. Hair seems to be rendering very quickly.
Like I said previously, next I'm going to be focusing on her "change of mood".
NancyGormezano
Sep 16 2006, 10:42 PM
First image is testing the Snow White Yoop in low lighting, 2nd is potential transformation. I've added a pose to have her skin colors change - will be working on pose to change dress & hair color (hopefully via animated sequence).
Need to work in some animated displacement disfigurements, meybee. Would be nice if her cape could have some animated flames going. Eyeballs should rotate, and tongue should fork. Smoke come out of her ears, Toes glow - anything else?
robcat2075
Sep 16 2006, 11:45 PM
QUOTE(NancyGormezano @ Sep 17 2006, 01:42 AM)

Need to work in some animated displacement disfigurements, ...... anything else?
Her boobs will be... floppy... right? More of a rigging chore than a texturing chore, I admit.
NancyGormezano
Sep 17 2006, 11:15 AM
QUOTE(robcat2075 @ Sep 17 2006, 12:45 AM)

Her boobs will be... floppy... right? More of a rigging chore than a texturing chore, I admit.
Yes - just checked - boob bones exist (1 per each) - however when one fiddles with her boob bones too much, they have the tendency to penetrate her apron. I suppose this can be moderated by either expert fiddling or hoping that the lighting hides her faults, as lovely as they may be. Unless there is some control I'm not seeing.
Each time I look - I notice some new miraculous control available.
The rigging & modeling that went into her is absolutely amazing, astonishing (along with Woot - only other model I've examined) but more than likely will need more rigging work for the belt, unless I'm missing something.
I just found some controls for her skirt - also TERRIFIC!
ACK - just found the dynamic controls for her boobs, tail, hair -
more terrific!
cosmonaut
Sep 18 2006, 08:39 AM
Very nice work Nancy, she's quite the looker. My only crit is her dress looks too much like rubber. I think it might be too thick to begin with (a modeling issue). I think the specular highlights might be too bright and too sharp also. Other than that she looks great (or horrible depending on how you look at it).
Kevin
NancyGormezano
Sep 18 2006, 09:55 AM
QUOTE(cosmonaut @ Sep 18 2006, 09:39 AM)

My only crit is her dress looks too much like rubber. I think it might be too thick to begin with (a modeling issue). I think the specular highlights might be too bright and too sharp also.
I agree, I'm not liking the rubber suit look either - but I thought well, maybe she should be a little kinky? Who knows what she's into.
I'm finding it difficult for me to work on someone else's model as I am hesitant to change their good works (there had been previous texturizing).
BUT...
I have now deleted the materials that make up her skin & dress - replaced with decals - renders way way quicker - like down from 7-8 minutes to 1 - am working on her alternative mood looks - and I will now get rid of that rubber look. I will probably replace other materials also.
I am finding that I am not able to use an animated decal (targa sequence) to change the coloring of her hair - it will not switch when used in the choreography - yet the frame reads correctly - use to be able to do that at one time - did that go broken some where?
I am trying to put it into a pose - maybe it has to be in an action?
martin
Sep 18 2006, 10:11 AM
QUOTE(NancyGormezano @ Sep 18 2006, 10:55 AM)

I'm finding it difficult for me to work on someone else's model as I am hesitant to change their good works (there had been previous texturizing).
BUT...
I have now deleted the materials that make up her skin & dress - replaced with decals - renders way way quicker - like down from 7-8 minutes to 1 - am working on her alternative mood looks - and I will now get rid of that rubber look. I will probably replace other materials also.
Mark Skodacek put materials on a lot of the models just so they'd have something, so change away.
QUOTE
I am finding that I am not able to use an animated decal (targa sequence) to change the coloring of her hair - it will not switch when used in the choreography - yet the frame reads correctly - use to be able to do that at one time - did that go broken some where?
If that's broken, get an A:M Report in! Put "TWO:" in front of the Report description so that we'll look at it right away.
NancyGormezano
Sep 18 2006, 02:20 PM
Moooooood Swings Become Yoop.
Here she is in: Virgin Bride, There-You-Go Indigo, Swamp Fox, & Hot Mama.
I have a preliminary pose slider that just changes between 2 looks (with the exception of hair - need to make a simple case to submit to reports) - shall we have more than 1 look, ie. switches in the progression as below?
zandoriastudios
Sep 19 2006, 09:11 AM
I like the skin color from "virgin bride", but the hair color from "swamp fox"
Kamikaze
Sep 19 2006, 09:17 AM
Mommy , mommy !!!,
Yes Dear?
Can I play with Grandma?
No honey, we've already dug her up 3 times this week already....
NancyGormezano
Sep 19 2006, 09:37 AM
QUOTE(zandoriastudios @ Sep 19 2006, 10:11 AM)

I like the skin color from "virgin bride", but the hair color from "swamp fox"

Actually Will - she really is a Hookoodookoodookoo psycho (an artist in transformations - according to the script) & does go thru mood swings in the movie. I thought I would add a pose that would allow the animator to switch between all the looks to augment the acting.
There should also be other special effects - like flames shooting out of her eyeballs?, disfigurement (nose getting bigger?) - head getting larger? skin bumps crawling on her skin? Puking vile? (send in the fluid experts - Markeh? **).
We need to gross people out. I know, she's so charming that it seems unholy to do that. But someone's gotta do it.
At times (if reading the script) she's supposed to be sicky sweetish, then moody blue, then of course hot mad nasty when threatening to change the Wootster, et al into bugs when they won't play with her.
That's the reason behind the examples - she's a multi-dimensional Yoopzillarella - she will be all of the examples - and maybe more - hair color & skin color & dress pattern & eye color? can change independantly, in real-time.
** EDIT: or maybe the chunky Newton plug-in experts? Stop me please.
Scottj3d
Sep 19 2006, 11:29 AM
Nancy, you have an awesome style. I really like watching you stuff develope.
NancyGormezano
Sep 19 2006, 05:35 PM
QUOTE(Scottj3d @ Sep 19 2006, 12:29 PM)

Nancy, you have an awesome style. I really like watching you stuff develope.
Thanks Scott - and it is really really good to hear that you're on the mend and back in action, stay well!
(Hey, Kamikaze:

)
Dhar
Sep 19 2006, 07:17 PM
What! No Wasabi Yoop?
Great stuff Nancy. I always admired your work.
Eric2575
Sep 20 2006, 02:09 AM
Fantastic! Love your work and style, Nancy!
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