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Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Tin Woodman of Oz > TWO Texturing
Xtaz
Hi Hashers ......
PSICOSONIC is making available FREE all its collection of professional textures ( 2185 rolleyes.gif ) and photos, this is a great opportunity for the TWO project.
You can only download 25 texturs per day.... lets do it biggrin.gif
Kamikaze
Thanks for the notice Xtaz......always welcome those textures....

Mike
jpappas
Xtax,

This is great, thanks for letting us know about this! Free to use for commercial or non-commercial projects, who can argue with that? biggrin.gif

-Jim

Eric2575
Thanks Marcos!
PF_Mark
QUOTE(Xtaz @ Sep 5 2006, 09:39 AM) *

Hi Hashers ......
PSICOSONIC is making available FREE all its collection of professional textures ( 2185 rolleyes.gif ) and photos, this is a great opportunity for the TWO project.
You can only download 25 texturs per day.... lets do it biggrin.gif


Ok who is going to organize this how are we going to do this ? maybe post what you have and what you are going for and were you are uploading it to SVN. then I volunteer to help download you tell me what to download and were to put it. OK?

Tell then I started Natual element (159) 1 -25 and well carry on until some one says other wise and please tell weather you want it unzipped and in whicd dir of svn and we better get Hash's ok maybe to large ??

Ok maxed out my 25 for the next 24 hours let me know I hope you have not pisk these but no big deal if we have these already. Is this a limited time offer deal?
ypoissant
QUOTE(PF_Mark @ Sep 11 2006, 03:17 AM) *

Ok who is going to organize this how are we going to do this ? maybe post what you have and what you are going for and were you are uploading it to SVN. then I volunteer to help download you tell me what to download and were to put it. OK?
The "Legal.txt" file that is included in each package explicitly states that : "You are not allowed to redistribute it nor include it on any other collection, website, magazine, or any means of digital or physical distribution without the prior written consent of its owner."

So I don't think we want to see those files on SVN. Each user should download whatever is usefull for his/her current texturing task, modify the texture accordingly and store only the modified texture along with the textured models.

About texturing using those textures.

I've downloaded several textures, also in the "Natural elements" categories, mostly tree barks. But I also downloaded a few, here and there in other categories plus, I downloaded the catalogs. My observations are (aside that the site seem to like to abort the downloads regularly but keep the download counter rolling) that those textures could not be used as-is anyway except in very particular situations. They require heavy processing before being suitable for 3D texturing. Here is why:
  • High definition but close-ups. The maps are high definition and the colors are good. But for all repeating patterns the photo distance is too close resulting in highly detailed almost macro textures. Tiling them will produce visual repetitive patterns. Also, they are not directly tileable (not the ones I downloaded). Getting usable textures will require that the texture be, at least, processed to make it tileable. Ideally, the texture should also be expanded so that the texture covers a larger area without repetition. There is at least one GIMP plugins that can do texture synthesis from a texture example: Resynthesizer.
  • Directional lighting. All the maps I downloaded had directional lighting and shadows. Some of the texture are really badly lit in this regard. This is exactly what gives then that nice texture look (notice that all rendered example were rendered with Ambiance Occlusion, that is without directional light, so that the CG lights would not be in conflict with the photographed light direction). However, in order to be used for general 3D texturing, the directional light hints and shadows would need to be removed. This can only be done by hand. Some of the less bumpy textures in the Natural Elements set could probably be used as-is though.
  • Simplistic bump maps. Bump maps are basic at best. The ones I examined are simply an invert of one of the RGB channels. This gives me the impression that the bump maps were done only as an afterthought. In order to be usefull for 3D texturing, the bump maps would need to be completely redone, meaning painted.

Be prepared to do a lot of work on them.
PF_Mark
QUOTE(ypoissant @ Sep 11 2006, 09:17 AM) *

The "Legal.txt" file that is included in each package explicitly states that : "You are not allowed to redistribute it nor include it on any other collection, website, magazine, or any means of digital or physical distribution without the prior written consent of its owner."



I read that last night but at 4.00am I thought they meant redistribute as in saying that I made these and gave them out or put them with something else and charge money for it. Any ways I really don't know anything about textures I just wanted to help out. So Xtaz if you still want these or feel we can use them I suggest askig Martin he was / is an entertianment lawyer and maybe can let us know if these is ok to use and or put on SVN

Infact I think I will ask Martin and maybe he can reply to this. But If they are mostly unusiable as is what the point? Probably this is why they are free rolleyes.gif So who is in charge of Textures?
Scottj3d
Xtaz that's about the best texture site I've seen anybody post ever. I was just getting ready to start using my digital camera to take some pictures of my "yard" rocks to get a good variety of color and texture samples to use with the cloning tool in Paintshop pro for my rock walls but you saved me a ton of time there. Thank's alot! Now to go get some more smile.gif Good point Yves when I upload the wall's they will already be modified as decals so that should be cool right?
ypoissant
QUOTE(Scottj3d @ Sep 19 2006, 06:39 PM) *

Good point Yves when I upload the wall's they will already be modified as decals so that should be cool right?

The biggest issue will be to remove the directional lighting. Next will be to add (paint) proper bump maps. As I wrote this can be a lot of work. But once this is done, then the resulting texture will be sufficiently custom to be uploaded.

One thing I did for tree bark textures is to use Resynthesizer in the GIMP to generate completely different textures from the one I downloaded. I don't know which texture you ploan to use but Resynthesizer may work for you too.

Unfortunately, it is not possible to generate both the color maps and the bump maps at the same time so they both match with this plugin.

As for removing directional lighting, here is a trick to remove uneven lighting. It might also work in some directional lighting situations:

This is done in Photoshop. I picked this trick from DV Garage a while ago:
  • Load your photograph in Photoshop.
  • Change the image mode to Lab.
  • Select the whole L channel and copy.
  • Create a new RGB document, paste the L channel, flatten and convert to 16 bits.
  • Apply gaussian blur untill the skin little details (those which you want to keep) are no more visible.
  • Spread the histogram as whide as possible
  • Invert the image
  • Convert back to 8 bits
  • Convert the background to layer and change its blend mode to overlay
  • Copy the original L channel under the blurred layer
  • Adjust the blured layer transparency until you get the most uniform shade of gray.
  • Once satisfied, copy merged the result
  • Paste in your original L channel
  • Convert back to RGB
  • Save your new bitmap
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