I find that the hair system needs to be possible to shut ON/OFF at will like the visible/non visible of a bone.
A lot of hair on a model is natural when you work with a female actor like I do right now, but it messes a lot. The computer freezes sometimes because its to much to do with the hair. If I remove the hair everything is fast and simple to handle. But with hair it becomes much more LOAD:ed, I run a 3.6GHz machine so it shouldn't need to be such a strain!
Hair colour is another thing I don't really understand yet! Look at this map:
[attachmentid=20222]
I think it should produce a dominating BLACK hair with just a dash of lilac.... But she has lilac hair !
I will write more when I have experimented more with this !
When you assign hair it is very good to start at 1 control point and 2 cm long hair... But if you handle a female model like me you want much longer hair and more control of styling.. I use 3 control points and I have about 20-25 cm of hair on my model... it is still quite easy to comb her :-) but it must be done against the red dotted splines that you find randomly among the hair... The initial 1 cp and 2 cm hair is easy and let's you design a road map for how the hair will eventually react!
Another thing that I found is that when you work in ACTION to create a animation pattern, the hair end will stay if your model moves her hair.. ( if you do a render to check the frame everything is fine ) this phenomena is also active during chor and it is as easy to fix just a test render, but it is irritating.
I have also got exception error #001 and then found myself back at windows desktop! I run XPP
I would like to learn more about the colormap and the colouring of hair, females and animals can have a variety of colours represented by hair, so that is one thing I would like some ideas about!!
I haven't had time yet to really render movements with this model, but I expect that it will look awesome to see a lot of hair flicker about and follow her movements... Has anybody tried this with V13 yet? How did it work ? Any examples ?
Another thing that I haven't tested yet is to create say 3 patches top of head, mid part and lower part, assign 3 different lengths of hair and density to see if that can lighten the load for the machine when handling a lot of hair...
Animation Master Rock:s!