QUOTE(Wizaerd @ Sep 2 2006, 01:52 PM)
Hey that's me!
I move the time marker to the appropriate frame, make sure my choreography action is selected, and hit the Insert (Force) Keyframe button. No key frame.
By default it only keys things that have been keyed before
(I also have the Keyframe Model button selected, as well as the Key Other, Key Pose, Key Constraints, and Skeletal Translations, Scaling, and Rotational buttons pressed).
For most animation situations you only need and want the ones I have bolded above
So after hitting insert, and not seeing a new keyframe made, it was time to start fumbling my way through it. The first thing I did was hit Shift Insert,
You're onthe right track here...
and after selecting one of the radio buttons (probably the wrong one) I certainly got a key frame, although I got one for every object in the choreography. Certainly not what I wanted or needed... So I deleted that keyframe.
You can set the key filter to "Key Bone" (rather than "Key Model") and SHIFT-select various bones to force keys on bones that haven't been previously keyed, without forcing keys on EVERY bone inthe model.
Eventually I figured out a way to insert a keyframe for just the character I wanted, but as I was re-posing my character, I noticed her material was missing... Not only from the specific frame I was on, but for the entire animation thus far...
Mystery to me. POSSIBLY having that "Key Other" button selected might be in some way responsible because that includes making keys on a whole world of horrors that usually shouldn't get keyed. That's just one theory.
And now I have no idea how to get it back...
It may be time to reload the model and start over.
My assumptions were:
Insert (Force) Keyframe would add a keyframe. It didn't. (I had to select a bone and wiggle it to make a keyframe... right or wrong, I dunno, but it was the only way I could get a new keyframe there)
BTW, after you've used SHIFT-force Keyframe to access the radio buttons, remember to SHIFT-Force keyframe then next time you use it so you can set the radio button back to it's normal, safe "key only bones that are already keyed" mode.
I realized after the fact that I probably shouldn't have had those other buttons selected when making my keyframe (Key Other, etc...)
probably right here.
I chose the wrong radio button in the Advanced Insert KeyFrame dialog
Using it with "Key Model" was the problem I think.
I shouldn't have deleted the keyframe after making that wrong choice
So that's where I stand. The information in the TAoA:M deal specifically with Actions, and not so much the manual keyframing from an action to a choreography action, or with animating in the choreography. The information from David Rogers books is pages and pages of text with no real good visual guides on how to accoomplish what I was looking for. Some of the other items may or may not have dealt with what I was hoping to accomplish, but I can only spend so much time reading, re-reading, and searching for posts to help out.
And that's when you should come here to ask a specific question, as you are doing now.
Hence my request for a brief, yet verbose (with losts of visual examples) of using the timeline...
see brief verbosity above
I didn't think what I was trying to do was overly complicated...
Actually I think this is pretty sophisticated stuff. Knowing when to key something and when to key only part of something isn't always immediately obvious.