Hey guys,
here's my first post in the Hair forum.
So, I certainly have a lot to learn about hair, so an early test of McKnuckles here with a nice
thick beard.
Now, in a nutshell, what benefit do texture maps have for hair?
They can control the color? But can they also control where hair is growing from?
Or do I have to drop the hair emitter onto a deliberate geometry group?
Oh, about my test, I started out by messing aroudn with 3d painter to make a stubble texture, but I wound up messing more with the hair emitter soon after.
so, one side of the face has the stubble map upnderneath the hair one the other side does not.....
http://www.vrcops.com/vids/beardmana.mov
Mike Fitz
www.3dartz.com
