Eric2575
Aug 28 2006, 11:37 PM
Hi all:
Martin asked me to start a new thread for Nimmie's interior. Most of the set is done, however, I would like to see the inside filled with nick nacks and may ask for some help in modeling those. Some props may already be available, so let me know what we already have to use. Here is a small list of what we could use:
1. fireplace tool set (you know, the brush, poker, shovel)
2. a cupboard for the kitchen and possibly the living room for the nototrious nick nacks
3. books
4. plants
5. some kind of storage container for the fireplace logs
6. a hand crank pump for the kitchen water supply
7. an old fashioned free standing closet
8. other suggestions for items that might be in Nimmie's cabin
Can someone post some renders here of completed interior work that will give the feel of the movie so the set will match?
I will post a render or two of the inside tomorrow.
Thanks
Eric
Eric2575
Aug 29 2006, 10:18 AM
Here is an old render of the fireplace area. I know you've seen it before, but I've gotta start somewhere. The ceiling will have exposed beams going in the direction of the fireplace. It's not looking like I want, not Shreck'ish enough, so please chime in and critique away.
martin
Aug 29 2006, 10:32 AM
QUOTE(Eric2575 @ Aug 29 2006, 11:18 AM)

I've gotta start somewhere. It's not looking like I want, not Shreck'ish enough, so please chime in and critique away.
Kevin (cosmonaut) Waldron is going to be lighting... Get him to practice on this. When the lighting looks good, I think the models will hold up. Kevin, you should stick your textured/Haired Chopfyt in the chair and make a glamour shot out of it. That will encourage Eric to fine-tune the models.
Eric2575
Aug 30 2006, 01:54 AM
Update:
Added ceiling beams, made the window and curtains taller, adjusted the thickness in some furniture pieces, made the floor planks smaller (will work on better look for that), lowered the hearth, changed the carpet a bit, and added Nimmie and Chopfyt for scale comparison.
I think something should go above the hearth, not sure what. Any suggestions? Since it it Nimmie's house, I put roses on the walls? What do you guys think? What about some wainscoting? Knitting stuff on the couch?
Any time you guys wanna chime in here, here, here...............here, here, here............
KenH
Aug 30 2006, 03:34 AM
Looks good. The rug seems abit mass produced to me. Some picture frames ont he wall would add to it too. Perhaps a small poof? Just some more things to fill in the spaces.
martin
Aug 30 2006, 06:00 AM
QUOTE
I think something should go above the hearth, not sure what. Any suggestions?
A clock.
QUOTE
Since it it Nimmie's house, I put roses on the walls? What do you guys think?
Yes.
QUOTE
What about some wainscoting?
Definintely yes.
QUOTE
Knitting stuff on the couch?
Yes.
QUOTE
Any time you guys wanna chime in here.
You're doing a great job. Those are all good ideas.
I love that Nimmie and Chopfyt are in the scene now. We can definitely turn this into a glamor shot.
Eric2575
Aug 30 2006, 03:18 PM
Ken,
thanks for putting in some ideas. Help me out with the rug, that's been bothering me too. Give me some ideas or pics for alternatives. The pictures on the wall are a good idea, but what is a poof?
KenH
Aug 30 2006, 04:38 PM
Oh right yeah....poof...something for resting your feet on....
http://www.moroccanliving.com/prod_images_...poof5_copy1.jpgLots of rugs on google but here's some that jumped out at me:
http://www.carolsrugs.com/round_rugs.htm
Eric2575
Aug 30 2006, 10:43 PM
Update:
Added a couple of different rugs, a picture above the fireplace (art by Paul Forewood), different floor texture, ceiling beams textured, and a few other tweaks. I'm still going to add a clock to one of the walls, but thought it would get lost above the fireplace. The room already has a grandfather clock not visible from this view.
Eric2575
Sep 1 2006, 02:28 AM
See if you can spot the changes...
KenH
Sep 1 2006, 04:48 AM
Nimmie's dusting now?

Very cool! There's just something about it.....which maybe the lighting. Good work...and nice idea for a picture.
Eric2575
Sep 1 2006, 09:39 AM
The thing is, I wanted Nimmie to sit on the couch, but when I started to make her sit, she kinda popped out of her skirt. Her legs and torso conformed to a sitting position but her skirt stayed straight. Embarassing moment for her, good show for Chopfyt, but too racy for the general population
I'm glad you like the ambiance. I added a couple of extra lights to roughly simulate light coming from the fireplace and some light shining on the picture above the fireplace. A funny thing happened as I was adding lights. The last light I added seemed to dim all the other lights in the scene. There was nothing special about the light and no changes made to the light in it's properties. I just clicked new - light. Since I did not want the dimming of the other lights, I deleted the offending light and had my normal lighting back. To be sure, I tried this one more time with another new light and the same thing happened. What causes a new light to dim all other lights in a scene?
Got a few more tricks up my sleeve, so keep watching
Stuart Rogers
Sep 2 2006, 10:13 AM
QUOTE(Eric2575 @ Aug 29 2006, 08:37 AM)

8. other suggestions for items that might be in Nimmie's cabin
Do you think Nimmie would have one of these...?
[attachmentid=20220]
Rodney
Sep 2 2006, 03:42 PM
QUOTE
Do you think Nimmie would have one of these...?
Most definitely! Very nice.
QUOTE
The thing is, I wanted Nimmie to sit on the couch, but when I started to make her sit, she kinda popped out of her skirt. Her legs and torso conformed to a sitting position but her skirt stayed straight.
Eric,
The thought crossed my mind that it may be one of those scenes where you want to animate backwards.
Get her all nice and settled in a seated position and then animate her getting up (with obvious +subtle diffences in gravity, momentum and direction). Then reverse the sequence in post.
It might even work.
martin
Sep 2 2006, 03:43 PM
QUOTE(Stuart Rogers @ Sep 2 2006, 11:13 AM)

Do you think Nimmie would have one of these...?
That looks great. Put it on SVN and Eric will enshrine it in Nimmie's Living Room.
Eric2575
Sep 2 2006, 09:48 PM
Stuart,
is the machine on the SVN?
Stuart Rogers
Sep 3 2006, 12:12 AM
It's not on the SVN, so perhaps Eric can put it there for me. It's not finished yet - it needs a couple of extra nurnies and lots of decalling, but it'll do for a proxy. It'll probably be a couple of weeks before the final version is ready.
[attachmentid=20232]
BTW That image was my first attempt at AO. This feature is fabulous - it can make mediocre models look great!
Eric2575
Sep 3 2006, 01:24 AM
Got it. Thanks Stuart. Please let me know when the final is ready so I can put it in the final "beauty" shot of the scene.
Eric
Stuart Rogers
Sep 3 2006, 03:22 AM
QUOTE(Eric2575 @ Sep 3 2006, 10:24 AM)

Got it. Thanks Stuart. Please let me know when the final is ready so I can put it in the final "beauty" shot of the scene.
Will do.
BTW There's a Set Up pose to put the various components in their appropriate places. There's a bit of weirdness going on as sometimes this pose needs to be toggled a couple of times in a choreography to get the thread to take up its proper place.
EDIT: The model seems to have some slight weirdness with a couple of the CPs, making the machine's body look a bit distorted at the back (it's still useable as a proxy). Despite fixing it, it recurs when I reload it....
Eric2575
Sep 3 2006, 07:01 PM
I noticed both when I opened the model. I like the way you did that with the parts in an easy orientation for decaling and texturing and then adding the action to put it all together. The weirdness on the body had me going for a bit, but after nudging some cp's, they jumped right into place. When I reopen the model tonight, I'll see if the nudge fixed it permanently.
Stuart, I don't suppose you have a nice little sewing table we can put that machine on?
Eric2575
Sep 3 2006, 10:48 PM
Wanted to play with the lighting a bit. Will post some renders of the kitchen side of the house tomorrow.
Stuart Rogers
Sep 4 2006, 03:59 AM
QUOTE(Eric2575 @ Sep 4 2006, 04:01 AM)

The weirdness on the body had me going for a bit, but after nudging some cp's, they jumped right into place. When I reopen the model tonight, I'll see if the nudge fixed it permanently.
I haven't got as far as decalling the main body yet, so as it's a fairly simple structure I might simply rebuild that part.
QUOTE
Stuart, I don't suppose you have a nice little sewing table we can put that machine on?
No I don't, but Stian has made a nice table with drawers for Ku Klip's workshop, so maybe you could sweet-talk him into modifying it for our needs.
I spent much of yesterday working on decalling the sewing machine, and wasted a good two or three hours trying to pin down a bug in the software - there was this strange hard-edged cut-off appearing in one of my colour maps. It was definitely aligned with the choreography layout - quite bizarre. It turns out the bug was somewhere between my ears - the hard edge was the reflection of the top edge of a huge white backdrop object I was using... D'oh! (I wouldn't mid so much, but this isn't the first time I've been fooled by this phenomenon.)
Eric2575
Sep 4 2006, 06:09 AM
I too have been known to be thralled by the ideosincracies of AM once in a while, but we must carry on, carry on to keep up the illusion that we are the masters of Animation Master, not Animation Master the master of us...
I digress....
Eric2575
Sep 6 2006, 09:37 AM
No updates because the prj file somehow imploded. Although I saved backups, some of the models got corrupted and I'm just tired of trying to fix it. Starting the chor from scratch. Will have the glam shot by this weekend. Sorry
Stuart Rogers
Sep 9 2006, 02:00 PM
A quick update on the sewing machine...
[attachmentid=20420]
...although I have a few more minor tweaks to do before it's ready.
NancyGormezano
Sep 9 2006, 02:34 PM
QUOTE(Stuart Rogers @ Sep 9 2006, 03:00 PM)

A quick update on the sewing machine...
That is a Gorgeous model Stuart - now I don't suppose you've got it rigged and an action file to make it run?
Nyah... that would be crazy...(she said, as evil grin appears on face)
EDIT: Ack! - I was kidding - you are crazy - I didn't read this post of yours above:
http://www.hash.com/forums/index.php?s=&am...st&p=195030
Stuart Rogers
Sep 9 2006, 02:44 PM
QUOTE(NancyGormezano @ Sep 9 2006, 11:34 PM)

That is a Gorgeous model Stuart - now I don't suppose you've got it rigged and an action file to make it run?
Thanks. It's not as detailed as it could have been, but I had to call a halt at some point. I did toy with the idea of rigging it but I decided that was well beyond the call of duty - the rhythmic motion would be easy, but I think getting the thread to move convincingly would be tricky.
QUOTE
Nyah... that would be crazy...(she said, as evil grin appears on face)
And you can wipe that grin right off again, missy!
Stuart Rogers
Sep 10 2006, 08:44 AM
A few shots of the finished sewing machine...
[attachmentid=20430][attachmentid=20431]
[attachmentid=20432][attachmentid=20433]
Eric, the model and its decals can be found (for the next few days)
in this zip file. Can you try it out in case I've missed anything, and then check it into the SVN?
And if Rodney wants a copy for the Extras DVD, he's quite welcome to it.
agep
Sep 10 2006, 08:50 AM
Awesome model Stuart!
Stuart Rogers
Sep 10 2006, 09:18 AM
QUOTE(agep @ Sep 10 2006, 05:50 PM)

Awesome model Stuart!
Thanks, but it's not a patch on any of your work. It doesn't stand up to really close scrutiny, but happy enough with it.
Eric2575
Sep 10 2006, 06:06 PM
Awesome Stuart!!
ZPiDER
Sep 11 2006, 01:10 AM
it does look too spacey.
i'd like to see some thick wooden cupboards crowding the place ..
imo the furniture looks too modern, especially the table and rug feel a bit out of place.
the lights on the left look a lot better than the ones on the right color-wise.
a wood cache next to the fireplace would save them some legwork.
but i guess its just my imagination i dunno .. reading the script i pictured the cabin as a very narrow place, made of chunky wood. the wood is very light colored (fir/spruce) and in a few places detailed with simply painted floral designs, other parts covered with a simple white wash and blue details.
Eric2575
Sep 11 2006, 06:50 PM
Now that's what I call feedback. Thanks Marcel, I'm going to implement your suggestions and do another render. Check back tomorrow night.
Eric
Eric2575
Sep 18 2006, 10:21 PM
It took quite some time to get everything back after the project file somehow disintegrated. This is basically a complete remake of the original from older files that I have modified. Obviously the lighting needs a bit of work, but I wanted to post this to let y'all know that I'm back on track. Gonna keep working on the lighting in the next few days to get it done.
ypoissant
Sep 19 2006, 05:14 AM
Good work so far. One thing that bothers me is the discrepancy between the general house structure and the furnitures. The armchair and the sofa don't look like they belong next to the wood plank door. You succesfully made the sofa covering look like velvet. That in itself is a wonderful achievement. But it does not seem to fit in the rest of the decor.
I would suggest modeling more rustic furnitures.
You could also model a more expensive door but I always imagined Nimmie and Nick living in a very modest house from the way they are dressed, in particular Nick, with his large boots and Woodman attires. I can see Nick rocking himself in s rocking chair.
Eric2575
Sep 19 2006, 10:27 AM
I've been thinking along those same lines and have actually modeled some other furniture to try and make it fit better. The only problem is that so far, nothing has really done the trick. I'd really be grateful for reference pictures from anyone who has some depicting rustic furniture that would go with this set. Modeling is no problem, just getting the right feel in furniture is the hitch.
Thank you.
ypoissant
Sep 19 2006, 12:46 PM
Here are a few images to get you started.
Sorry for the poor quality. Those are today's scans of 1970's photocopies of engravings in 1880's newspapers. The photocopies themselves were done on those photographic papers that fades through time. They are almost unreadable today. It is still amazing what a good dose of curve editing can do in Photoshop.
1880 may be a little bit old but that's all I have. Those came from documentation I gathered when I did a comic book that related the life of some characters from this area. And I thought that, in those days, furniture styling did not change as fast as it does today, especially for the not so rich segment of the population.
craab
Sep 19 2006, 01:23 PM
I was reading over this thread today and thought you might have a use for this furniture that I modeled in the past. It is "mountain rustic" and untextured, but if it works you can have it.[attachmentid=20730]
Eric2575
Sep 19 2006, 02:12 PM
Chris,
Go ahead and give me a link to the furniture, and I'll post it on the TWO database. I actually started modeling a set of furniture this afternoon and think it may work. I'll post a render with the various new pieces and let the final word go to Al or Martin.
Yves,
didn't Nimmie win that big New York lottery? Well, maybe not. Anyhow, thank you for those very interesting references. Let's see what I can come up with. Hopefully will post a better render later on tonight.
Back to the furniture wood shop....
-Eric
Eric2575
Sep 20 2006, 03:03 AM
Here is a render of the living room with a log couch and log foot stool. I think these pieces fit better than the previous versions. Chopfyt's chair is being textured and will be ready tomorrow. The log theme will also be applied to the coffee table and the kitchen furniture.
If you look at the sconce on the wall above the couch, you'll notice that the light coming fom it reflects heavily on the fireplace wall, but doesn't show the same intensity on the wall the sconce is mounted to? I took the sconce and added a light in the modeling/bones view to get it to work. When I added the light in the chor, I had really bad results. The diameter of the light is just slightly larger than the diameter of the sconce.
So far I haven't been able to figure out why I'm not getting a bright reflection on the mounting wall. Any help on this is greatly appreciated.
Btw, Nimmie is supposed to be holding a cup. I was sure there would be a modeled cup somewhere on TWO, but I could not find one. I'll just whip out one tomorrow.
NancyGormezano
Sep 20 2006, 06:22 AM
QUOTE(Eric2575 @ Sep 20 2006, 04:03 AM)

Btw, Nimmie is supposed to be holding a cup. I was sure there would be a modeled cup somewhere on TWO, but I could not find one. I'll just whip out one tomorrow.
No need to whip one out - unless you want to - I have a cup & saucer already (that I probably got from some hash cd somewhere) - will upload it later today - have to go find it. Cup & saucer are seen in:
http://www.hash.com/stills/displayimage.ph...um=40&pos=8
NancyGormezano
Sep 20 2006, 07:15 AM
Also meant to say - The scene is really shaping up -
Regardless of which couch or style of furniture is chosen - perhaps adding some irregularity (eg, slanting legs so that they look more hand crafted, & pouffing the cushions) might add some relaxed charm.
martin
Sep 20 2006, 07:39 AM
QUOTE(Eric2575 @ Sep 20 2006, 04:03 AM)

Here is a render of the living room with a log couch and log foot stool. I think these pieces fit better than the previous versions.
Me too. This IS starting to look good.
Stuart Rogers
Sep 20 2006, 09:08 AM
QUOTE(NancyGormezano @ Sep 20 2006, 03:22 PM)

No need to whip one out - unless you want to - I have a cup & saucer already
If you're in need of
a teapot, I have one based on the classical teapotahedron (also known as the
Utah teapot). I'll have to flesh out and decal it for movie use.
NancyGormezano
Sep 20 2006, 09:15 AM
cup & saucer - updated to match Nimmies dinnerware pattern
I think Nim & Choppy were registered at Nordstrom's or Macy's.
(this pattern may turn out to be too formal/fancy/modern - feel free to delete it)
LurkerAbove
Sep 20 2006, 09:18 AM
So we still need a poker set?
Stuart Rogers
Sep 20 2006, 10:05 AM
QUOTE(Stuart Rogers @ Sep 20 2006, 06:08 PM)

If you're in need of a teapot...
QUOTE(NancyGormezano @ Sep 20 2006, 06:15 PM)

cup & saucer - updated to match Nimmies dinnerware pattern.
My basic teapotahedron was lacking thickness (as it was based on the original Utah teapot Bezier data). I've just fleshed it out, so if Nancy wants to take it and decal it to match the rest of her tea set, here it is...
[attachmentid=20777]
NancyGormezano
Sep 20 2006, 10:19 AM
my grubby little paws are caressing that teapot as we speak...thanks Stuart - will post later with updated version.
Stuart Rogers
Sep 20 2006, 11:35 AM
QUOTE(NancyGormezano @ Sep 20 2006, 07:19 PM)

my grubby little paws are caressing that teapot as we speak - will post later with updated version.
Does Mrs Yoop drink tea? If so you might wish to decal a version for her. And a nicely engraved metallic one for Tinwoodsman too...
ypoissant
Sep 20 2006, 12:11 PM
The wood plank door still feels much more rustic than the rest of the room and furniture. I suggest replacing the door with a rustic one but more conventional.
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