QUOTE(KenH @ Sep 6 2006, 05:03 PM)

Yes....much more body to it. Nicely done. I'm curious whether you have a taper on the hair (each individual strand...thickness is 0 at 100%). If not, I wonder would it make much difference?
Just brows and lashes left...
Crap, I knew I forgot something. I don't plan to do the lashes with particle hair, I personally don't think it works very well. I'm also not a big fan of tapering anymore. I used to always do it but for human it just doesn't make sense. I'm using it a bit on the green monkey's body fur but only because the hair doesn't support any sort of clumping right now and tapering will simluate that. If you think the hair is too thick maybe I should make it thinner...thoughts?
QUOTE(John Bigboote @ Sep 6 2006, 04:54 PM)

Hey...COOL! A self-portrait?
I missed the toot... I see in the first pictures, the hair is modelled...as in geometry... and then somewhere along the way it turned into particle hair... is the geometry still there controlling the shape or something?
Sorry, still haven't gotten around to the tut yet, I've got too much going right now. But, to answer your question, the geometry is gone. The hair shape was done by manually dragging the controls splines around (and let me tell you, it wasn't fun).