Last year, I posted in this thread about making a sphere with a uniform CP density. I've been able to improve upon the "volleyball" sphere by using beveled edges to eliminate the dead-end splines at the corners. Here's a more or less uniform sphere with 1,352 patches (i.e., 60 CPs around the equator):
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This primitive can be used in applications such as cloth simulation, or it can be used in conjunction with Marcel's Conform plugin (US$15.00) to simplify the geometry of an irregularly-shaped polygon model such as an asteroid or small moon.
