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urthmaan
... im new to modeling and i wanted to see, if when i create my anime character and i wanted to do hair toon-style, i.e., in sections, do i extrude these and shape from the top of the head, or do i just build basically something akin to hair pieces and a wig, thus placing these on top of the models head? im also noticing that it seems like in some models that this is also done in referrence to eye brows, kinda like teeth and fingernails are just created and placed in place? or am i thinking about this too much, i been studying a lot of tutes concerning models, and im just trying to grasp a concept and figure out what a proper way, right vs. wrong. thanks much for your feedback.
jon
animation: master has an excellent particle system for beautiful hair simulations that most folks here use and love.

since my focus is on realtime 3d, i stick to the simpler modeled hair approach.

a compromise between the two is to model hair in the way you mention, then apply detailed, transparent decals to simulate more human-looking hair.

if anyone tells you a certain way is 'wrong', feel free to ignore anything else that person ever says. ' ' )

-jon
luckbat
Kricket talks about creating anime hair in this tutorial:
http://www.demented3d.com/tutorial/toontut...eling/misc.html
I think you'll find a "wig" easier to manage than hair attached to the head splines.

QUOTE
if anyone tells you a certain way is 'wrong', feel free to ignore anything else that person ever says.

I don't know if I'd agree with that. There are plenty of A:M techniques that could be described as "wrong" in the sense of being unnecessary, pointlessly inefficient, or even self-sabotaging. If someone wants to make Marge Simpson-style hair, for example, then using a fur material is probably a terrible idea.
urthmaan
thanks to all who were kind enough to reply.

hey Jon - im moreso a "cartoony" stylist, which is why i wanted to use the "hair mass" process, instead of doing actual "hair". but thanks for letting me know i was sorta on the right track.

hey Luckbat - thanks for the link, this was just what i was looking for. so just so im clear, i can just add my wigs or hairpieces onto the skullcap, and thats it? and using your example of Marge Simpson, this wouldnt be a wig, would it? couldnt you just do the same thing with a large extrusion out the top of her head, and sculpt as you saw fit? or is this moreso personal artist peference? thanks.
luckbat
Personal artist preference.

The pros can sometimes spot consequences of your choices that you might not have though of, but apart from that, it's always up to you.

QUOTE
so just so im clear, i can just add my wigs or hairpieces onto the skullcap, and thats it?

Sure. Remember, you can always move your separate hair chunks inside the head, if you need it to look like they're emerging from the scalp.
jon
QUOTE(luckbat @ Aug 21 2006, 01:31 PM) *

I don't know if I'd agree with that. There are plenty of A:M techniques that could be described as "wrong" in the sense of being unnecessary, pointlessly inefficient, or even self-sabotaging.
'way' relates to types of hair created, not the processes involved in creating it. perhaps 'style' would be a better choice of words?

of course, you're free to ignore me as well. ' ' )

-jon
urthmaan
hey Luckbat - WORD!!!! thanks very much for the clarity. now i just need to figure out why these hair pieces( ... i feel so ghetto for typing that ) need to stick out if a skullcap and not just do the hairplants directly out of the skull...

anywho,... im happy you got me over this hump, thanks again.
Kricket
A skullcap is not needed for all hair, it depends on hair style or how you model it.

If you have individually modeled locks of hair flowing down the side of the head the skullcap fills in any gaps you may have missed or may appear if the hair is animated. That way you dont see any flesh-colored skull in between the hair and your character doesnt look like they're balding.

Of course, you could always just paint the skull. But whatever works best for you works.
the_black_mage
i personaly perfer the hair system, but it depends on what hair your doing i've been experimenting on using the hair system for larger locks of hair but this is what i have for a project i'm working on.
and kricket do you change you avatar every day or dose it cycle? and also...lol!!! that part was so funny when she shot at the puppy!!!

(more to be added on the second character)
Kricket
I have a script which randomly changes the avatar whenever it's called, so if you refresh the page the avatar will change.
the_black_mage
wow can you show me how to do that...if its not complicated that is smile.gif .
Kricket
It's not hard, but you have to host the avatars on your own site. PM me with an email addy and I'll send you the script and instructions.
urthmaan
hey Kricket, thanks for the update concerning the purpose and use of the skullcap, that make sence to me even more now. smile.gif
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