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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Materials Laboratory
johnl3d
Testig out an idea this is the first test


[attachmentid=19811] blink.gif



v13f

[attachmentid=19812]


now to try it with cloth

NancyGormezano
excellent - I love it
MattWBradbury
What exactly is going on in this shot?

I've tried to do a few things with Sprites, and I got something that looked like water:

[attachmentid=19845]

That what it looked like before I turned on particle to particle collision. This is what happend when it was turned on:

[attachmentid=19846]

Are you using particle to particle collisions? It seems to act more like the particles are sticking to each other.
johnl3d
no collisions particle or otherwise -short life emitted from thin spinning curved model with gravity adjusted for effect around light flare stretched to a line


by the way Matt for some reason your posts show all white when I tried to watch them

MattWBradbury
It seems odd that they would show up white. I watched videos I make on A:M on many different computers at home and at school. You might need to download some new codecs or update QuickTime.
Stuart Rogers
QUOTE(MattWBradbury @ Aug 20 2006, 11:11 PM) *
Are you using particle to particle collisions? It seems to act more like the particles are sticking to each other.
I suspect it's just that due to the density of particles, some particles find other particles directly below them and bounce up off them. So, until lower particles fall away, upper particles won't have anywhere to go.
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