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jamagica
ok I need major help here..I want to do bootcamp...here's my first attempt at a bouncing ball..robcat I need your help..basically I suck at this right now.

I feel like it's too fast but I dont' know how to make it slower without keeping the weight in the ball...

Rodney
Looks like the regulars are all out right now.
I'm focusing on TaoA:M these days so probably won't be able to help much.
You're going to have to use your wiles and ways to bring those critics in.

Taking a look what you've got thus far isn't bad.
There are a few things I think you should consider.

Put something in to indicate the ground.
You can make a ball bounce but its going to work better if you can see what the ball comes in contact with.
Its not enough to just imagine it. You've got to demonstrate it!
Why? Because contact is what will drive your Squash and energize your Stretch in every animation.

If you look up some of the other Bootcamp posts you'll find some excellent information.
Robert Holmien has provided enough solid critiques that you should be able to critique your way through pretty well on his observations alone.

For my part I've tried to point people to the some of the basics.

- Consider the Object's Weight (Weight will drive almost all other aspects of your animation. Consider what your object's weight is.)

- Don't forget Gravity! (Objects fall at the same rate)

- Measure your Acceleration/Deceleration (You can do this by either placing a dot in the center of the object on each frame or a line on the leading or trailing edge. I suggest the dot.)

- Stretch to Reach (consider stretching the object to touch the ground on the frame prior to the impact*) Note: This may read awkward if the object is already naturally stretched in the preceding frame. You may want to adjust the starting location or acceleration to get the object out of line with the point of contact. Then the stretch will read as a proper stretch.

- Watch your Arcs! (Straight lines are rare. Move your objects in arcs.)

- Show anticipation (An action is always proceeded by another action. Show (or at least hint at) that action)

- Follow Through (Objects don't just stop. An action will continue until another action takes over)


Not all of these will be useful in this particular Ball Bounce but they will be later.

Best,
Rodney
robcat2075
QUOTE(jamagica @ Aug 15 2006, 11:07 PM) *

I feel like it's too fast but I dont' know how to make it slower without keeping the weight in the ball...


The good news is you recognize something is wrong. That's important!

Right now it's falling down in only 2 frames.

Just to start, spread the keyframes farther apart to slow it down.

try this, post it and then we'll take a look at what comes out:

fall 8 frames

rise 6 frames
fall 6 frames

rise 4 frames
fall 4 frames

rise 2 frames
fall 2 frames
TeresaNord
Hi Jamagica!! Welcome to boot camp soldier! wink.gif

Okay, I'm going to give this critiquing thing a shot....I just completed my bouncing ball exercise so we'll see what I got out of it!

This is a link that I HOPE works that might be of some help* on this exercise:
(Chapter 2:character movement Page 100:basic bouncing ball)
file:///Users/teresanord/Desktop/Blair%20Book/Cartoon%20Animation%20(Preston%20Blair)/main.htm
*in this diagram he doesn't show the ball making contact with the ground before the squash which causes a popping effect when left out. (even without the ground though I can tell that you have that part figured out and it's well done)!

-The first thing that jumps out at me is the difference between the 1,2 and 3 frame. The increments of the first fall appear to be the same (probably this is the straight line Rodney was talking about). So you might try starting there, because as the ball falls it should build momentum. (it looks like the rest of the bounces are perfectly fine on this issue, well...from what I can tell...I don't know how to stretch it out all cool like they do.. to see the arches)

-The second thing that jumps out at me is the squash and stretch seems to be off in places. The ball starts out already stretched on yours...but I might try having it start out in its original form at 50%. Then as the ball gets closer to the ground the ball stretches more with the biggest stretch being the frame before the squash. Then vise versa on the way up...have the longest stretch be the frame after the squash and as the ball travels up it approaches the 50% again. (basically what Rodney said about the stretch)

*these s&s problems seem to disappear after the first two bounces, the s&s looks great in the following ones. (it could be adjusted a little but it's not bad at all)

Welp that's all I got right now... but it's looking really good and you do NOT suck!
It's actually not a bad first try! smile.gif
Keep up the good work, I have found my boot camp thread so helpful.
The people on the forum really seem to know their stuff!

Teresa
c-wheeler
Preston blair without cut and paste

Yay welcome to bootcamp!

Lots of crits already. you could read this:-

Lesson 1

Chris
Rodney
http://www.awn.com/tooninstitute/lessonplan/lesson.htm

Q: Easiest way to fall behind in bootcmo?
A: Abandon your own topic

Where are you jamagica?
jamagica
I'm sorry guys I been busy..went up for vacation and stuff...but I'm back..I have to focus on other stuff as school starts and I gotta get ready for someone comin over here tomorrow to record stuff so I apologize
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