Blackjack_Davie
Aug 12 2006, 06:31 PM
Basically this character is addapted (canabalized) from other modles. The body and head is from my Iria modle and the lower body and boots is from my Victoria Modle.
Eric2575
Aug 12 2006, 10:07 PM
That's looking very nice. I'm just starting on my first human character and I know it's not easy.
the_black_mage
Aug 14 2006, 04:29 PM
dude i can totly help you with getting a sweet render for that ust ask and tell me what you want, don't forget to include the model.
jon
Aug 15 2006, 04:09 AM
bm: these renders don't need any 'help'. but keep askin' for those models. ' ' )
since i reuse and modify my models from one another, a major challenge is making them as unique as possible, while still working stylistically.
i'm not sure if i succeed, but that'd be my advice to you as well: push your limits.
don't just tweak a few cp's... make radical changes.
i like what you've shown so far. let's see more!
-jon
Blackjack_Davie
Aug 15 2006, 06:19 AM
Bonning has always been a weekness (lets not even talk about animation as without proper skeletal skills forget about animation) consequently, i stick to the same or similar mesh till I can get my skeletal skill down pact. Once I've got a good strong base in skeletons, I'll feel comfortable enough to change the mesh work. Little by little I guess.
jon
Aug 15 2006, 07:26 AM
weak skeletal skills isn't the issue -- unless we're talking about centaurs or some other radically different model.
nearly all of my figures share the same rig, give or take a few hair or tail bones.
i'm learning the v12-13 interface now, and the first question i had to ask was about scaling a bone so i could move the control points along with it.
if you can scale bones and move cp's around, you have all the skills you need to create a cast of characters that look no more alike than you and marvin the martian.
don't sell yerself short!
-jon
the_black_mage
Aug 15 2006, 12:59 PM
just saying some areas look really rough, like the dark shadows from the hair and other areas.
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