QUOTE(KenH @ Aug 15 2006, 11:46 AM)

I have a back side on the walls. There's a report on AM Reports about it. I'm pretty sure it's some light setting I'm missing, but I don't know which one.
I just took a look at the project. Indeed there were some light settings that were wrong. So let me use this opportunity to write some hints about lights related to this situation.
This is the render you get from your setup:
[attachmentid=19628]
First thing to note is that Cast Shadow is not set to ON. So let's do that and while we are there, set the shadow darkness to 100% otherwise the shadows will not be black and we still will see the klieg light circle on the ground so here is the result:
[attachmentid=19629]
Note the shadow on the inside wall is slightly darker. But that still does not cut it.
What is happening here is that when a ray-traced shadow uses only one ray cast, the shadow does produce what we call "Shadow Falloff". That is the shadow gradually fades out as the distance from the shadow casting object increases. This is actually related to 2 measures: 1) the proportion between the light distance to the object and the object distance to the shadow, and 2) the light width. For instance, reducing the light width from 150cm to 15cm produces this:
[attachmentid=19630]
The shadow is darker and we clearly see the window frame in the shadow. But we still see the light circle.
To completely get rid of the light circle, we need to set the light width to 0cm.
[attachmentid=19631]
Another way to control the shadow falloff is to move the light away from the shadow casting object so the distance from light to object is much greater than the distance from object to shadow. For instance, if I still use a 150cm width llight and move it away 10 times the distance from the object, I get this:
[attachmentid=19633]
Still the shadows are not completely black. And no matter the distance from the light to the object, if we want to completely eliminate the shadow falloff effect, we need to set the light width to 0.
Shadow falloff is only an effect of using only one ray cast for the light shadows. If we set ray cast to anything other than 1, we get stochastic soft shadows. For instance, just moving the 150cm width light 2x from the light but setting ray cast to 30 will produce this soft but very black shadow:
[attachmentid=19634]