Hello!
I made a small tutorial about "heightmaps" at my webpage. The tutorial is a bit out of date, so I thought I should do some test-renderings again.
What was really surprising for me:
I many cases, even Displacement-Renderings are faster than Bump-Map-Renderings?
At the end of the post you can download the projectfile with textures, infos and the rendered versions.
I used 3 camera-angle with 3 similar models with different maps applied to them(bump, normal, displacement).
Something what was a bit odd:
Look at the TGAs I rendered out. There are some black parts when i rendered the normal-map-model. Is the normalmap wrong? I made it with the nvidia-plugin for photoshop. Maybe someone could tell me what is wrong there?
-> Download the files
*Fuchur*