Success. Results and project file in this thread:
You know how you go on a trip or a vacation... you get back to your "normal" life and you wish some of it could be like it was in that "different" place?
Well... I took a "trip" to a "different place"... specifically... I was using something not called Animation:Master. I came up with this experimental kind of thing... using motion blur.
So... here I am playing with A:M again and I am trying to bring some of that experience back with me.
This image used motion blur with a sub frame action (like those light jitter rigs). The inspiration was the movie Andromeda Strain... 1974... no computer graphics back then... they did this kind of effect almost the same way I did this one... by moving a rotated "image" and exposing the film over time.
It is a simple mesh grid with a cookie-cut decal. The action moves the model up and down in the y axis. The effect is not exactly what I was after but it's getting there. I rendered with multi-pass at 64.
Is there a way to somehow... use keyframe interpolation with in a sub frame multi-pass render? i would like the motion to... linger... a tad longer at the "top" and "bottom" of the motion. This gives it a really cool kind of look... the top and bottom part of the image would be "stronger" because of the animation curves.
Any other tips for this technique (which has no purpose or goal whatsoever) I welcome them.