Looks like you hit those marks.
You'll be an animator yet son.
I'm not looking at Richard Williams book for my crits but I am a fan.
I realize a lot of people don't have his book. Others still just choose to reference him and move to their own methodologies.
In the same vein as my first post this looks like a good opportunity to toss out another area that can be problematic to animators; Strobing. I'll throw in a little thought on acceleration too.
In the attached are three paths you can take as an animator.
The first (on the left) is the path you are on.
The second (in the middle) addresses the issue of squash present in the first that really has no reason to be there. Squash generally indicates the ball has been effected by some object (or gravity) to the point where the object's mass must distort to compensate.
The third (on the right) addresses a possible problem with both the first and the second; namely that of a potential strobing effect caused by objects that do not overlap from frame to frame. If the second had an additional frame added to create an overlap that would address the problem.
The third also adds some stretch with the overlap to indicate the velocity of the fall.
One must consider whether the ball is falling from just out of frame or the camera has just picked up the shot at that specific moment in time where the ball had already been falling. I like this take because it implies that action is ongoing and the ball is continuing its movement.
There are then these three paths you can take... as there are others.
Choose your path wisely my friend.
*Added: A discussion on the comparison/contrast between stretch and blur would be an interesting one.
In ways they address the same issues but they have their own benefits as well.