I wanted to use the Toon Nation Eye shader on a simple bit of geometry -- just five CPs. However, when I do so the size of the texture is *humongous* -- like, all I get is flat color on my patches.
Lemme show you with an image:

My question: is there an easy, *visual* way to adjust the mapping coordinates on these patches, or at least a way to set the texture origin to a bone or Null?
Thanks in advance.
