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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Materials Laboratory > Hair
Ilidrake
I started a thread here: http://www.hash.com/forums/index.php?showt...mp;#entry186812

Should have been here, but it anyway....I was wondering if anyone else has pointers on speeding up refresh rates while using hair?
Stuart Rogers
QUOTE(Ilidrake @ Jul 17 2006, 03:38 PM) *
I was wondering if anyone else has pointers on speeding up refresh rates while using hair?
I turn it off when I don't need it, and reduce the density dramatically for any hairy objects that I'm not actually working on at that moment.

It might be worth making a feature request for an option for the chor to only show hair/particles for the currently selected object.
Ilidrake
Good idea. Anything to speed up refresh times. Makes it a pain trying to edit a 1 second piece when you have to wait 3 minutes for the little blue bar to hit 100% mad.gif
John Bigboote
I recommended F8 as a way to turn hair on and off interactively in the interface...well, it looks like that is not working in V13C...anyone else getting this?
Ilidrake
I'm gonna update to v13c tonight and I'll post my results tomorrow.
John Bigboote
CORRECTION: It is 'SHIFT 8' that will toggle your hair...not F8! My goof!
bedheadben
so "SHIFT 8" will toggle hair on and off?
Fuchur
QUOTE(bedheadben @ Jul 18 2006, 10:27 AM) *

so "SHIFT 8" will toggle hair on and off?


Yes...
But I prefer to set the realtime-density to 1%-10% or so... that helps you to work with hair a lot...
*Fuchur*
bedheadben
QUOTE(Fuchur @ Jul 18 2006, 02:55 PM) *

QUOTE(bedheadben @ Jul 18 2006, 10:27 AM) *

so "SHIFT 8" will toggle hair on and off?


Yes...
But I prefer to set the realtime-density to 1%-10% or so... that helps you to work with hair a lot...
*Fuchur*

Cool, thanks, that will probably help when I get A:M!
the_black_mage
also make shure you set it to wire framewhile your editing, sadly i didn't learn this until i actualy got a fast computer.
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