I will be posting more details in the future, for now I'm going to just give the basics (I'm at work so I can't make any pretty pictures to illustrate with).
There are 2 new shaders built in to V!3 of Animation Master, the Kajiya-Kay shader and the muhHair shader. Both shaders are aimed at improving the quality of actual hair shading (animal or human), i.e. it's best not to try and use for grass or feathers.
The Kajiya-Kay shader was the standard hair shading model for many years. It provides fairly nice results and is fairly efficient. One of the main benefits of this shader is that it provides backlighting for free, i.e. no need to try and use translucency. It's not nearly as flexible or realistic as the muhHair shader and it doesn't provide any controls but it renders faster. The shader is based on the phong shading model adapted for hair and thus provides a diffuse component and a specular component that works the same as the standard AM materials.
The muhHair shader is quite a bit more complex. It's a simplified version of the Marschner hair shader (which I'm working on for V14) and is best at giving that "pantene" look. It was originally an XSI shader written by Daniel Rind. The basics are there are 3 specular components and one diffuse component (which isn't really necessary except for shorter hair). The 3 specular components are known as the primary, secondary, and translucent components. The primary specular component is the standard white specular highlight gets it's color from the specular color in the surface properties. The secondary specular component makes up most of the actual color we associate with the hair and actually gets its color from the diffuse color you've defined for the hair. The translucent component provides the backlighting for the hair and also gets its color from the diffuse color defined for the hair.
To use the new shaders go to your hair material->hair emitter->surface and set the diffuse and specular render shaders to both be either muhHair or Kajiya-Kay (doing only diffuse or specular won't work properly). When doing so face camera will be set to 100% and bow will be set to 0% and both properties will be disabled.
That's it for now...stay tuned for details on all the muhHair properties
Kevin
