Glad to see there's so much interest in this topic (I figured there would be).
QUOTE(Dagooos @ Jul 11 2006, 06:59 PM)

This sounds interesting. Are you done working on the hair shaders or are you still fine tuning them?
Will you be doing sully's hair here?
The 2 hair shaders in V13 are done unless someone finds problems with it. Probably best to submit a bug report if you find anything. I will be working on another shader for V14 that should take the realism up a notch. I do plan to finish Sully up soon, I've got some other things I've got to finish first. I will be posting his progress here of course...
QUOTE(heyvern @ Jul 11 2006, 08:58 PM)

Yeeeeeehaaaaaaa!!!!!! WooooHooooo!!!
I've been working on Happy Bear again... I suck at hair... so of course... 3 completely hairy main characters.
Only the government can make being "rendered" feel this scary.
-vern
What are the bears more afraid of?
QUOTE(Ilidrake @ Jul 12 2006, 05:48 AM)

I am soooooo happy to see this. I've been playing with the new hair as well and have come across some interesting findings. I'll post some of them later if no one beats me to them. What would be nice is to see a tutorial on the best way (or a way that works) to apply particle hair to a model and comb it to actually look and react like hair. I have a theory, though I can't test it now. To take and group each patch of the models head, ie patch001, patch002, and then apply hair to each individual patch, combing and lengthing as needed. Anyone care to try this for me (I'm at work and don't have access to my system here).
I'd be interested to hear what you've found. I'm not sure applying to each patch would be necessary, unless you are trying to create cornrows or something. I'll be posting the work I'm doing on Woot that might be helpful.
Kevin