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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Materials Laboratory
Sacman
Not really a new user but this seems like a good question for this section.

How can you animate a streak emitter's emission rate over time.

For example. The explosion Material that comes stock on the CD looks great. However, it just ends with a big explosion. Explosions eventually have to stop exploding if you will and Icannot seem to figure this out.

Thanks,

Wade
ddustin
QUOTE(Sacman @ Jul 8 2006, 03:30 PM) *

Not really a new user but this seems like a good question for this section.

How can you animate a streak emitter's emission rate over time.

For example. The explosion Material that comes stock on the CD looks great. However, it just ends with a big explosion. Explosions eventually have to stop exploding if you will and Icannot seem to figure this out.

Thanks,

Wade


Wade,
You do it in the Chor.
Click the more properties thingy (usually has a red line through it).
Navigate to the group containing your emitter, then to the material for that emitter.
You can then change the emission rate in the chor.

Hope this helps,
David
brainmuffin
Yes, what he said...

Here's a picture of the thingy... It's the "Show more than drivers" button:

[attachmentid=18087]
johnl3d
ftp://ftp.hash.com/pub/misc/sprites_tute/

Go here download this QT 167meg and you'll know a lot about sprites
It is the best tut on sprites


If the link does not work goto the hash site click on ftp find misc folder, sprite_tute folder, get QT

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