This tutorial is designed to help users decal cylinders with spline references that can be edited within Photoshop (or similar graphics application).
Here are simple steps with three basic examples.
1. Create your cylinders with the primitive wizard plugin in Animation:Master (A:M).
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2. Import a blank decal with the proper proportions for the cylinder you created. In this example, the cylinder has a radius of 10cm and a height of 40cm (diameter is 20cm). Using the geometry formula for calculating circumference of a circle, we find that a 10cm radius circle has a circumference of about 72.8cm. So I created a blank (black background color) bitmap (.jpg in this case) 728x400 pixels in size.
3. Create a new action using your cylinder model.
4. With the action window open and active, drag and drop your decal from the 'images' section of the project workspace down and onto your cylinder model in the 'objects' section of the project workspace. A:M will then prompt you as to whether you want a decal or rotoscope, choose decal and click on 'OK'. You will see your blank decal created in the action window.
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5. Now crack open the properties in the project workspace for that decal. It should look something like this...
[attachmentid=17989] Crack it open by clicking on this arrow. [attachmentid=17990]
6. Now set the scale of the decal to just cover the cylinder's height. Keep both scale percentages the same. In my example, this was 384% for each. Also make sure the 'translate' settings are at 0 for each axis.
7. Set the application method in the properties to 'Cylindrical'.
8. Right click on the decal in the action window and select, 'Apply'.
9. Next, right-click on the decal in the project workspace and select 'Edit'. This will open up the CP/Spline mapping for the decal.
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10. Select all the CPs and use the scale manipulator to stretch the mesh to cover the decal image.
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11. Perform a screen capture to get your base cylinder decal with spline reference. Paste your screen capture into your favorite graphics program and crop it to the spline limits.
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12. You have a decal that can be applied to the model from within the model window with a cylindrical application method and it will match your model exactly. DO NOT use this image with the decal you applied in the action as it will duplicate it 3 times. Delete the old decal and create a new one with the new image.
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You can now paint texture on your decal knowing where the splines are.
Critiques and Comments welcome.
Last Updated 07/05/2006 at 5:25pm
