QUOTE(Rodney @ Jul 1 2006, 07:36 PM)

I decided to create a modest attempt at the Loon's forest to examine the results of using the 'Mulitple models on a spline' plugin.
There's a 'multiple models on a spline' plugin? I missed that. You could always use this with several splines, one for each of several model types, with the splines interweaving. Not as easy as what you're after, but possibly of some use.
QUOTE
What I'm started to investigate then was what it would take to have the trees deform in various ways based on...
Perhaps we could convince one of our handy plug-in writers to create a plug-in that effectively acts like the crowd flock, except that it actually adds a number of real object instances to the chor using a surface constraint for each object. The difference between this and a crowd is that the user can tweak the position of each object (maybe adding "aim at camera" constraints if need be - the plug-in could do this for you). (Take all this with a pinch of salt - I haven't really thought this through very much.)
EDIT: Ooh, I see Steffan's paying attention... maybe we're in luck!