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Hash, Inc. Forums > Forum Archives > A:M Forums Archive > (2007) > A:M v13.0
WillP
Here are links to the v13.0a Installer.


Windows:OSX (Univeral Binary): -fixes
  • 0003252: [Hair] Wild hair in NR (dylanperry)
  • 0003242: [Hair] Hair problems (rkaneko)
  • 0003198: [Rendering] Render hangs (PianoMan)
  • 0003269: [Materials] Plug-ins Missing Text Strings for sub properties of Color and Vector2 (scale) (tarmer1)
  • 0003244: [Interface] Values text in properties panel is white (jandals)
  • 0003177: [Hair] TWO: Hair-position variation does not vary position (jandals)
  • 0003250: [Composite] chors don't save with 'FrameBurn' (Noel)
  • 0003243: [_ Not Selected _] Changing model color over time (heath)
  • 0003245: [Plugins] Projects for TWO saved with 'simcloth' lock up when re-opening. (MMZ_TimeLord)
  • 0003196: [Rendering] m_usefrontrealtimelight not exposed or inited (Noel)
  • 0003083: [SDK] call for checking the state of "Object Render Mode" for a model in the chor (sgross)
  • 0003220: [Animation] TWO: When FACE nulls reach limits keyframes are still effected. (KenH)
  • 0003047: [Rendering] error loading string 5886 (Jack West)
  • 0003227: [Materials] Extended Gridturbulance combiner causes error when the material's root is deleted (splinesmith)
  • 0001312: [Animation] Force Keyframe button adds keys for bones not in current choreography action (jandals)
  • 0003234: [Relationships/Poses] Force Keyframe does not create keys in a Pose. (bobcroucher)
  • 0002564: [_Other] Compensate Mode + Force Keyframe not resetting bones/nulls (robcat2075)
  • 0002926: [Animation] Null refresh issue when you use Compensate/force keyframe. (KenH)
  • 0003176: [Interface] Displaying Rulers for Exercise 5 (James Hash)
  • 0003229: [Net Render] Crash on Job-Wizard if no IIO plugins loaded (willp)
  • 0003214: [SDK] added SDK AddNullObjectCache (sgross)
  • 0002543: [SDK] Open/Save/DirRequest calls in plugins fixed. wraped with scope {} around AFX_MANAGE_STATE(AfxGetAppModuleState()); then call; (sgross)
  • 0003209: [Rendering] Can't render to file when camera has plugin shader, and tools options rendering is using settings form the camera (fmsonic)
The hair shaders mentioned in this thread are included in in this release.

Examples prj's to play with: hair.prj and hair_oirg.prj (r-click and select save-as)
MMZ_TimeLord
I get the following error when opening V130a after install (Network version).

"Unable to load plug-in [C:\Program Files\Hash Inc\V13.0\HXT\Terrain.hxt], The specified module could not be found."

The 'Terrain.hxt' file is in the HXT folder.

Does this mean A:M is missing a code module?
johnl3d
[attachmentid=17662]


I loaded the last version and that terrain.hxt is 1/2 the size but it loaded when I transfered it to the new version





Noel
The Terain.hxt in both installs above works fine for me on an amd athlon 64, windows xp home sp2.

Try redownloading and installing one of the above installers.

If you still have a problem please submit a report to http://www.hash.com/reports

Be sure and include your processor type and windows version.

If the .zip one above works better than the installed one let us know too.

Thanks
kuep
I've been out of loop for bit.

I just reinstalled my computer and am loading AM.

Is 13.0a a official upgrade?

(note: I see that it is)

yoda64
QUOTE

Steffen,
Are you saying all plug-ins like Newton etc. no longer work in V13.a?

No ,they are working , but you can not see and change properties , they are locatet in the Plugin Properties from a choreographie. Only SimCloth and NewtonPhysics having some properties locatet there,as far as I know
Shelton
I can install v13a without loading the cd contents. however if I try to load the content the installer hangs on the dex character. This happens on both network and AM 2006 yeti version

Steve

mouseman
Shelton, yours sounds to me like a problem with the CD.

I also get the error message about Terrain.htx. However, it exists in the installation in the proper place, so it's kind of confusing. And it didn't happen with 12.0. AMD XP1700+ (1.5Ghz), Windows XP Home.
Noel
QUOTE(Kricket @ Jun 23 2006, 11:17 PM) *

My plugins > Simcloth options seem to have disappeared in v13.a for the choreography


Fixed for next version thanks.
Kricket
QUOTE(Noel @ Jun 26 2006, 10:53 AM) *
Fixed for next version thanks.
Aww.. you guys are the bestest smile.gif
A:M Dave
Ref: "Unable to load plug-in [C:\Program Files\Hash Inc\V13.0\HXT\Terrain.hxt], The specified module could not be found."

I got the same message.

A file of that name is present on the computer at that location.

Say... why did it install in the Hash Inc\HAMR Viewer folder and not a v13 folder?
Troy Cooksey
Same message here.

Also, has anyone else had problems with file backward compatibility with 13 & 13a?
I find that .mdl, .av2, and .ply files exported from 13 can not be read in earlier versions.


Troy
ddustin
QUOTE(Troy Cooksey @ Jun 28 2006, 07:44 AM) *

Same message here.

Also, has anyone else had problems with file backward compatibility with 13 & 13a?
I find that .mdl, .av2, and .ply files exported from 13 can not be read in earlier versions.


Troy


Troy,
Version 13 models are not compatible with anything previous.
robcat2075
QUOTE(ddustin @ Jun 28 2006, 10:59 AM) *

QUOTE(Troy Cooksey @ Jun 28 2006, 07:44 AM) *

Same message here.

Also, has anyone else had problems with file backward compatibility with 13 & 13a?
I find that .mdl, .av2, and .ply files exported from 13 can not be read in earlier versions.


Troy


Troy,
Version 13 models are not compatible with anything previous.


V13 .mdl is changed, but it doesn't make sense that export formats would not be compatible.
Bugle
QUOTE(robcat2075 @ Jun 28 2006, 10:50 AM) *

QUOTE(ddustin @ Jun 28 2006, 10:59 AM) *

QUOTE(Troy Cooksey @ Jun 28 2006, 07:44 AM) *

Same message here.

Also, has anyone else had problems with file backward compatibility with 13 & 13a?
I find that .mdl, .av2, and .ply files exported from 13 can not be read in earlier versions.


Troy


Troy,
Version 13 models are not compatible with anything previous.


V13 .mdl is changed, but it doesn't make sense that export formats would not be compatible.


It appears to be intentional, since the program warns you that the saved file won't be openable in the version it was created...
luckbat
The EXPORT formats! Not the .MDL file!
cribbidaj
I, too, am disappointed that v13 models are not backward compatible. I'm sure I missed the memo on A:M's move to a different".MDL" file for networking purposes, but it sure would have been nice to know before I upgraded to 13 and created 3 models before subsequent crashes led me to find out the hard way. I think I've got v13 running relatively smoothly now, but there was a lot of cursing and wasted time that would have been alleviated if I just kept working in v.12 (which works great for my purposes!).
martin
QUOTE(cribbidaj @ Aug 6 2006, 05:19 PM) *

I, too, am disappointed that v13 models are not backward compatible. I'm sure I missed the memo on A:M's move to a different".MDL"

What is your problem? Of course v13 models are "backward compatible" - which means they can load "back" (old) model formats. But V12 is not "forward compatible." What software guarantees forward compatibility? How does rumor mongering like this get started? (If you want to argue the issue, or whine about "how V13 just doesn't work," please contact me privately.)
KenH
Yes and I'm so disappointed I won't be able to run Half Life 14 on my beloved Windows 98 desktop with 128mb. A scandal I tell you, a down right scandal! tongue.gif
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