QUOTE(ericsh6 @ Jun 22 2006, 07:28 AM)

But what I am doing is different. I want to permanently deform a mesh based on height map for mountain terrains. This is so I can add trees, rocks, etc.
which is ecactly what the old style displacement did. sorry, i wasnt aware of it being changed in v13, just saw it in hash's upgrade offer e-mail today.
there is one way to do it automated, but it will require my conform plugin:
- create a dense elevated grid with the grid plugin
- model your geometry (flat) above that grid
- use conform to fit your model to the grid
- delete the grid
but seeing how in your screenshot you only have a few cps, i think you'd be better off by pushing those cps by hand if you dont need ecact results ..