Hi,
Over the course of making the jumper I was working on, I decaled on some cables and made bump maps. These looked flattish still, so I changed them to displacement and suddenly they looked raised like they should. Even in shaded view, though sometimes they flatten out until I do a final render, but that's okay because I know they are there. So I have this stone wall with a procedural texture, then the "eroded" plug-in, then the original texture changed in attribute surface colour values and a bump percent, like I've done with lots of other things. I changed the bump % to a displacement % in the hopes that it would make it look "craggier" but there's almost no change with the regular bump.
The application sequence is:
1. Stone texture
2. Eroded
3. Stone bump material
If I take off the bump % and put in a displacement % that should do it, right. I tried putting the bump material second, no appreciable change. I might try taking off eroded next render.
I know they are different things, but the cable decals displaced so well.
The stone texture is mostly a cell turb. Maybe it's just the way the light is hitting it. It looks okay, but I was hoping to add more depth via displacement.
S.
