QUOTE(Eric2575 @ Jul 5 2006, 07:28 AM)

The annoyance I have with lights in the model is the fact that the model turns almost black in the modeling window after a light is added. So unless you are completely finished with modeling, putting in lights prematurely makes it just about impossible to edit your splines.
I'm wondering if this a similar problem to what I have?
I use lights in models to make a nice lens flare for rocket flames, but when they render I get very dark shadow casts when it should be a combined brighter light . This happens even with the cast shadow settings off .
One way I found around this, is to use Multipass on the renderer (3x3 does) or better still radiosity, but these are to time obese and a cast is usually still visible.
I also find that sometimes, when rendering an animation, the contrast of the whole scene changes by a noticable say 20% light/dark for a small fall off /change in light position. For some strange reason frame 00:00:00 might be fine whilst frame 00:00:01 will be dramaticaly different, almost as if a Kileg light with a large fall off and intensity had suddenly activated or moved into the scene.
On a similar note? when I render using radiosity (after its calculated) I see just the light (Sun and Flare) and the background camera color(Blue) showing, Is this an automatic composite? That is, after the animation render, do the models and lights recombine to form 1 image?
Is there a grid/table showing what light settings can be combined or unset to avoid the above results?
I should try this myself but , I was wondering if anyone else has similar render issues.
P.S. I can't do more than 1 frame using radiosity at the moment, I'll have to report it...