QUOTE
The ball needs to interact with the gravity. It has to accelerate when going down
There is a limit to this acceleration and its often interpreted in various ways.
For comic effect the acceleration can keep increasing in an exaggerated way BUT if the ball is falling without any force behind it there is only a very limited acceleration. As I understand it, the ball will accelerate to 32 feet per second and remain at that speed until something forces (!) a change.
In the first Bootcamp there is no force behind the drop of the ball so there should be little acceleration.
If the ball is thrown or fired from a cannon... obvious acceleration will occur.
Richard Williams's book completely omits the 'forceless' dropping of the ball and works with balls moving in arcs. Books such as Chris Webster's 'Animation - The mechanics of motion' cover it but not in much depth.
I suspect the reason for ommission is that force is almost always used to hint at object motivation in animation. The force behind the object (even when not seen) compels the object when it moves. Once an object is in motion it then can interact and become the force behind other objects (read: characters) motion.
'Animation - The mechanics of motion' does contain one example that I've used often in teaching marksmanship and it demonstrates the principle of falling objects pretty well in a fairly simple way.
It goes like this:
If a bullet were dropped from muzzle height of a rifle at the same instant a bullet is fired from the gun... which bullet hits the ground first? A: All things considered* they both impact at exactly the same time. Gravity is the constant that accounts for this phenomenon.
*Note that variables such as wind, elevation, bullet trajectory, slope of terrain etc. must be considered, eliminated and/or accounted for in such circumstances. It could really only be measured accurately in a vacuum.
So, what am I saying?
The ball in Bootcamp Exercise I need not accelerate on its way down if it has reached the speed of 32 feet per second. This is not to say that it can't accelerate but force is automatically implied if it does.
The good news is that once you finish with ABC exericse I you'll rarely see a straight ball drop in animation.
Understanding the basic principle behind a force-less fall will improve the look of falling objects in your animation.
Additionally, the stretch on the frame of impact (that Robert relates) is a trick to make the animation flow smoother and it works! Its not acceleration though. Its literally and figuatively a stretch.
Richard Williams places emphasis on spacing over squash and stretch.
In his words, "I've found that you can get a good enough effect with a rigid coin - provided the spacing of it was right - so this added techique is not always necessary."
Considering the the object is a factor here and I'm sure the reason Mr. Williams uses a penny in his demonstration.
Make sense?
Edit: I stand corrected by Robcat (See below). My comments not properly taking into effect gravity. The gun example is very true though and demonstrates that all objects fall at the same rate given the same time to fall.