QUOTE(Noel @ Apr 28 2006, 09:39 AM)

I see from a modelers point of view why you wouldn't want act1
But moving models only in act1 to shared data means that an animator who only wants models that are in all acts and the ones specific to act1 would get all of act2 and act3's models
Thanks
Noel
I see your point Noel ,
I'm not sure how animators procede actually but I would presume something like this :
... let say a modeler need the throne room set...
he import the action assembly .act of the set to his project... all related models should be mounted in the same time. he work with it , save his project...bingo
In the modeling area we update the related files of the action assembly, like pillars, wall, add new props to the action assembly etc etc.
So when the animator open his project he got all updated files since they are all linked.
Same thing for the characters...and free props
--------------------
I don't think there're models used in all Act ?
if a model repeat in many Act , no need to duplicate it but if an animator want to modify a props or something , he just have to work on a copy
...this copy can be store in the Act/shared data since it's the animator who initiate the change and he's aware of it.
IMHO no really need to duplicate every sets or props into Act/shared data...since they are classified into the root shared data dir.
We(modeler, texture) should work safely on the root shared data ...the animator should use their Act/shared data for their own use and search for update into root shared data...
QUOTE
So what we could do is, make it like this
[-]data
---[+] shared data (data in more than one act)
---[+] act1 shared data
---[+] act2 shared data
---[+] act3 shared data
---[+] act1 (chors etc)
---[+] act2 (chors etc)
---[+] act3 (chors etc)
that way modelers for act1 could just get act one models and animators for act1 would need act1 and act1 shared data.
well, we already have this kind of classification here :
\data\Shared Data\Models\Set_chors
It look the same but organized by Act... presently we organise things by sets: castle-throne-room, castle-outside, winkee village etc.
IMO those Act dir should be exclusive to animator ...when they want to extract a complete set or some specific part from the main modeling pipe...Or if they want to work on copy not on the originals sets...they still can get their update from the main pipe
So..this is how I see this, I'll comply with the procedure you go with anyway.
be sure to make it clear ....
hope what I' saying have sense ?

Thanks
Al