QUOTE(MSFlynn @ Apr 12 2006, 11:54 AM)

QUOTE(ddustin @ Apr 12 2006, 04:19 AM)

1. Can we (Members of the Forum) help financially to support your work?
I wouldn't mind making some $$$ but it's more of a question of who is willing pay for it and how much; i.e. what does the community think it's worth? Not that I think asking for $5-10 is a big deal, especially since I'm going to have to learn DirectX programming for the 3D preview, but I'd kind of have to go to the trouble of setting up a way to pay, some kind of copy protection (even though that's almost pointless nowadays), registration, etc.
QUOTE(ddustin @ Apr 12 2006, 04:19 AM)

2. Can you provide the capability to use feet and inches (don't really ever use yards)?
Yes, I can do that. Today the plan is to get the Options menu item coded so that default paths and settings can be set so I should be able to add the option of choosing a measurement system.
QUOTE(ddustin @ Apr 12 2006, 04:19 AM)

So...... what other types of things do you want to code?
I have thought that maybe a parametric tree generator would be good. A few years ago someone was working on one for AM but I don't know if it was ever completed.
The problem I have, if you can really call it a problem, is that if I'm going to put any effort into something that anyone other myself is going to use, I want it to be as useful and professional as I am reasonably able to accomplish. Most people would probably have been happy enough to have a utility that created a mesh from a bitmap. I can't leave it at that - it leaves too much work in AM to get it closer to what you might want. If a utility can create the data for the mesh, then it should provide some quick and easy way to manipulate that data before it gets to AM so that there is little to no work to do on the mesh before you start texturing it.
In the case of a parametric tree generator, one aspect would be leaves. It would be easy enough to create a patch based upon the the leaf image to be used as a cookie cutter. I could even have the utility write that cookie cutter map into the .mdl file, but is that good enough? Shouldn't there be a setting so that the leaf can be randomly twisted, turned, warped and even curled? How would the user texture the trunk and branches? The only way I can see to make it as versatile for the user as possible is have the utility write groups for each branch and the truck. Then a group for each set of branching of branches. Maybe a setting forHow would the branches twist, turn and bend?
You could ask why not leave some of that stuff to the user, but I would ask why do that? If it's going to take more work to manipulate a model created from a utility to get what you want than it would to just create it from scratch without the utility, why even bother haviung a utility?
I guess you can see that I struggle with what I should or shouldn't do.
Mike,
I was thinking there may be a few users that would pony up for more than $5-$10. My company will contibute $100 toward your efforts (my website is woefully behind so don't judge or work based on it), perhaps there are more that will match or beat that. Paypal would work. The community as a whole seems a little tight when it comes to what they'll spend.
Let me brainstorm on it for a bit but here are some things:
There are things that we need to do to create our accident scenes.
Modeling the scene takes more time than anything else.
We use tree hair for large areas and cookie cutter trees for smaller more detailed portions.
We've gotten pretty good at making roads, but they still take time (sweeper plugin helps a lot here).
There is an area I was interested in a while ago called camera mapping. While I didn't understand it completely, it basically allowed you to create course geometry then map an image onto it via the camera.
I think it worked in V11, doesn't in V12 (haven't tried the newest version).
The technique could be used for vehicles etc.
There has to be other things.
David