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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Texturing, Lighting and Effects > Lighting Effects
Zaryin
Well I finished reworking my Spider-man so I decided to do a straight AO render without decal or materials (except for the normal maps). I think it looks pretty cool with the straight AO.

johnl3d
Excellent modeling and it does look great in straight AO
Zaryin
Thanks alot, John.

This might be a little OT, but I figure it has to do with AO, si it should be fine -- I hope.

I was experimenting with a different way of rendering. I rendered three seperate layers. A specular layer, a flat color layer, and an ambience occlusion render, which I brought into Photoshop and merged together.

I changed the color of the ao layer and used the burn tool to get rid of some of the harsher highlights. Is their another tool within Photoshop besides the Burn and Dodge tools that I can use to darken or lighten?

I know the specular highlights for the blue area are a little high, but this is an experiment to see if this is a viable way for me to make better pictures, so I decided not to re-render with different settings or screw around with the spec layer in PS. I also might have added a little too much green to the AO layer, but I liked the way it looked.



EDIT: I fixed the specular layer and posted that in the WIP forum in my Spider-man thread there.

http://www.hash.com/forums/index.php?s=&sh...ndpost&p=170914
KenH
Great stuff! He's ready for the comic strip.
Zaryin
Thanks, Ken. smile.gif
MMZ_TimeLord
Zaryin,

It may just be me, but I think the right arm's normal?displacment? map is flipped... looks like the webbing is sunk into the arm on the non-colored render.

Other than that... GREAT STUFF! biggrin.gif
Zaryin
Thanks Jody, I checked, and they are not flipped. It might be because of the angle since normal maps don't actually raise the geometry...
ypoissant
You use normal maps?

Normal maps cannot be rotated or flipped before being applied so if you took the left arm normal map and flipped it for the right arm, this will not work. Either use bump maps instead or flip your bump maps and then convert it to normal map.
Zaryin
I didn't know that! I will just re-render my normal maps with the axis changed and then bring that in for it -- I guess. Damn that means I'll have to redo the decal for that arm *sigh*. I'll look into it.

Thanks, Yves.
ypoissant
QUOTE(Zaryin @ Apr 6 2006, 04:25 PM) *

Damn that means I'll have to redo the decal for that arm *sigh*.

But unless you flipped the decal using the image size properties, you shouldn't have to reapply it.
Zaryin
I decaled both arms with the same stamp so to get the normals right on the right arm I had to make a new mormal map image. In doing that i had to make a totally new decal for the right arm. It works alright smile.gif.
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