QUOTE(zandoriastudios @ Apr 1 2006, 11:32 AM)

Are you going to model clouds??? Some things are best done in Photoshop, and distant backgrounds are one of them.
Maybe It would be right to fill smalll area with a background or sky painted ...I mean when people don't focus on it , so they won't notice it...(not sure about a time saving in a long run)
But for serious sky/background scene (even distant) we should do it in 3D...
This what I think and suggest , it doesn't mean that it is "the way" to do it.

modeling clouds ??? Well...
I've seen some really nice clouds movment done with AM in the past ! aren't you ?
animated material or other specific technic .... clouds moving in a sunset , all superb and cool effect
Those kind of scene are often used in scene transition, end of the days etc.
The effect team should be better placed to look at this.
I don't think all weather event are establish yet so having a pool of sky/cloud WIP effect doesn't seem to me a bad idea...I'm sure some AM'er have nice WIP that we can look at ?
Thanks
Al
QUOTE(zandoriastudios @ Apr 1 2006, 11:32 AM)

Unless you specifically need this for a shot, then there is no reason to do this. Instead you just have a skydome mapped with the environment for the set.
You can generate the elements for this image within A:M--I'm not saying it has to be completely painted...
We can have multiple environments for skydome in the decal, and switch them with a pose.
We probably say the same thing here
hehehe

Al