KenH
Mar 18 2006, 08:56 AM
I had gone to the trouble of texturing tinman on the svn. But now I see the materials have been deleted off him. Is this just a coincidence when something else on him was altered or were the textures not "right"?
Or if he's not to be textured yet, it would've been nice to have been told....
martin
Mar 18 2006, 09:01 AM
QUOTE(KenH @ Mar 18 2006, 08:56 AM)

I had gone to the trouble of texturing tinman on the svn. But now I see the materials have been deleted off him. Is this just a coincidence when something else on him was altered or were the textures not "right"?
Or if he's not to be textured yet, it would've been nice to have been told....
Hmmm... Does anybody know anything about this? We can look in the SVN log and see who's changed Tin Woodman, and if the material was removed on purpose, the reason should be in the log notes.
edit... I just looked in Tin Woodman's log notes, and David Simmons did several updates yesterday, Ken, right after you, all related to rigging (and good updates they were), but he does mention that he needed to resolve conflicts. I'd say your texturing got lost in a conflict resolution... If it's important, we can role back, get your changes, role forward and re-add them, or you could simply do it again. What do you want to do?
mtpeak2
Mar 18 2006, 09:27 AM
When did you texture him? David did alot of updates after your last modification of tinman. This has happened before with scarecrow, after Will textured him, Mark Strohbehn did an update and the textures were lost. If you are modifying the models, you MUST put a message in the log so other people know what has been done. I see alot of modifying of models by you Ken and I do not know what you are doing. I know what everyone else is doing, except you. You can't just go and modify a model without telling other what you did.
KenH
Mar 18 2006, 10:10 AM
No, the rigging would be harder to re-do so I'll texture him again. I didn't realise we had to put notes for everything. I'll do that in future. Though, it still wouldn't have stopped my work being over-written in this case.
martin
Mar 18 2006, 10:16 AM
QUOTE(KenH @ Mar 18 2006, 10:10 AM)

No, the rigging would be harder to re-do so I'll texture him again. I didn't realise we had to put notes for everything. I'll do that in future. Though, it still wouldn't have stopped my work being over-written in this case.
One of the big reasons we did the file change in V13 was to prevent loss of changes when 2 people worked on the same model, (called a "conflict"). There should have been no loss of your materials, whatever rigging David did. I'll have Noel look at the conflict file on Monday and see if David made a mistake while he was resolving conflicts, or if there's a problem with our file format. Just a little speed bump - don't worry about it.
mtpeak2
Mar 18 2006, 10:25 AM
For instance, if I go into a model that I rigged and find new bones added to something that I was going in to do, I will remove it since I was assigned to rigging that model. I was given permission to texture the models by Will, even though I was not assigned to it and since Will and I were the only ones, that I know of, that were texturing the character models (everyone else was assigned to props, as far as I know), I would have removed it since there was no reference to who added it. To me, someone added it by accident to the svn. That's why it's important to log a message.
KenH
Mar 18 2006, 10:37 AM
OK...everyone, I'll be texturing tinman and there'll be a note to say so.
mtpeak2
Mar 18 2006, 11:06 AM
Will you be texturing tinOwl and tinGirl as well?
Just one thing, I rolled back to the textures you used on TinMan, and I found that they're not a very good material to use (I couldn't get it to shine brightly, always looked dirty) you would need a material that you can adjust the shine (as his journey moves on it will need to dull down, until he polishes it again

) Possibly with a pose slider to adjust to different scenes. Dirt maps controlled by percentage slider?
KenH
Mar 18 2006, 11:08 AM
I've aready re-done him. I'll leave it to others to change/perfect him. I won't be doing the other tin characters....
zandoriastudios
Mar 18 2006, 11:16 AM
Ken,
I haven't had time to look at the texturing, but thank you for taking the time to work on it :) Is it all materials or have you put decals on him?
He is one that I'm thinking will have a full set of decals, for the embossing, reflectivity, etc.
So I will let you know if/when we go in and make any changes.
KenH
Mar 18 2006, 12:26 PM
Just materials Will. It's literally just to give him some color. I fully expect them to be altered later.
itsjustme
Mar 18 2006, 03:43 PM
I'm sorry Ken, I didn't realize that you had added textures. I was posting some rigging updates and found a conflict. Since this had happened before with animators saving the model with inconsequential changes in the past, I deleted it and saved the model with the rigging changes. I saw that you had modified the model, but, it didn't have a note saying what was changed, so I assumed it was an accidental save. I finished the face rigging just yesterday and shouldn't have to modify anything else unless the animators find something they want changed.
Once again, sorry for the misunderstanding.
KenH
Mar 18 2006, 04:25 PM
No problem David. I'm over it now. I guess that's what happened with scarecrow a while back too.....or not?
itsjustme
Mar 18 2006, 04:40 PM
QUOTE
No problem David. I'm over it now. I guess that's what happened with scarecrow a while back too.....or not?
I don't know about the Scarecrow's textures...I think Mark Strohbehn rigged his face.
martin
Mar 18 2006, 04:41 PM
QUOTE(itsjustme @ Mar 18 2006, 03:43 PM)

I'm sorry Ken, I didn't realize that you had added textures. I was posting some rigging updates and found a conflict. Since this had happened before with animators saving the model with inconsequential changes in the past, I deleted it and saved the model with the rigging changes. I saw that you had modified the model, but, it didn't have a note saying what was changed, so I assumed it was an accidental save. I finished the face rigging just yesterday and shouldn't have to modify anything else unless the animators find something they want changed.
Once again, sorry for the misunderstanding.
David, you're a stud, and any "accidents" that you have are excused, but you should really learn how to resolve conflicts: you would have caught Ken's changes and been able to save them. See Noel's SVN "conflict resolution" instructions - they're easy.
itsjustme
Mar 19 2006, 05:47 AM
QUOTE
David, you're a stud, and any "accidents" that you have are excused, but you should really learn how to resolve conflicts: you would have caught Ken's changes and been able to save them. See Noel's SVN "conflict resolution" instructions - they're easy.
I got lazy and thought I knew the situation...not good. Luckily, it was a small update that was lost and easily fixed. I'll try to learn from the mistake, I also need to read those instructions. Thanks, Martin.
zandoriastudios
Mar 29 2006, 07:01 PM
Started work on Tinwoodsman. Here is just a base surface that I will be putting my decals on:

Also experimenting with possible outdoor lighting for the movie...This is a skydome, one SUN light, and Ambient Occlusion...
Rodney
Mar 29 2006, 08:12 PM
Nice!
mediaho
Mar 29 2006, 08:41 PM
Ooooohh. Purty! That looks sweet.
Frank Silas
Mar 29 2006, 10:37 PM
Very Very cool Will! :-)
Frank Silas
http://www.franksilas.com
KenH
Mar 30 2006, 02:30 AM
Such a difference! His eyeballs don't seem to have any specularity spot.
Also, it's important that his eyebrows don't get lost in the similar material. Maybe some "etching" oh them?
And finally, will you be putting "hidden in a pose" rust spots on him? Like under the arms/at the joints. He'll be out in all sorts of weather on the trek.
zandoriastudios
Apr 1 2006, 12:56 PM
Since I was using sof reflections, Had to go back and increase the specular intensity to get the highlights to pop.
KenH
Apr 1 2006, 01:46 PM
Yay. Tinman lives!
zandoriastudios
Apr 1 2006, 03:55 PM
started working on the tin crown,,,I wanted to have a cookie-cut, so I deleted the back side of the surface (hope that doesn't create any problem...)
I tried it in gold, and in silver--still not sure which I like better, may have to wait until I get the rest of the body decalled to know.
KenH
Apr 1 2006, 04:03 PM
Oh man. I can just see him on the front of 3D World. He should certainly be on the wiki sometime soon. I wonder if Stians keeping an eye on the development of his model....
Zaryin
Apr 1 2006, 04:46 PM
That crown work is beautiful Will. I there a way to add a cookie cut to two sides? I never tried it, so I don't know what it would look like. Nice job so far.
Rodney
Apr 1 2006, 08:53 PM
Maybe overprinting black on top of the etching would make it stand out more?
Or... even gold?
The detail is unfortunately lost even in your still... and animation... fuggidaboutit.
Even the Winkies want to have their work seen and appreciated.
I'm guessing whatever you come up with will be seen in similar fashion throughout the Tin Castle.
It seems reasonable that they might paint on some of the tin to accentuate the detail.
Beautiful stuff!
zandoriastudios
Apr 2 2006, 10:37 AM
Did some more work on the crown:
KenH
Apr 2 2006, 11:00 AM
Another nice change. A different grade of tin possibly?
Why aren't there shadows in his nostrils area but there are in his "jowels"? Is there light reflecting up under there? I just tried photoshopping it black up there and it looks better.
And should his eyes be exactly the same as Nick Choppers? They're the only common link between the two characters (I have visions of fades from one character to the other). If that's the case, will they be more human like with flecks of contrast in them?
zandoriastudios
Apr 2 2006, 11:20 AM
Right now they are just a surface color...I agree that Nick Chopper should look like Tinwoodsman, but the Nick Chopper model is pretty different...I will worry about that later, for now just trying to texture this one--He is in the movie the most :)
Maybe with a little bit of a curly beard, Nick will look more like him. (since Tinwoodsman has an embossed beard along his jaw)
Paul Forwood
Apr 2 2006, 11:37 AM
Nice work, Will, but I think it looks too delicate. Too feminine.
How about echoing the wide tin band, that you have at the base, at the top? Maybe just keep the filigree work enclosed within strong banding at the top and bottom.
Just my opinion. ;-)
ypoissant
Apr 2 2006, 02:39 PM
Nice look Will. You might want to try my new anisotropic shader like Ward for spinned metal effect. I haven't had chance to describe how they work in detail yet but here is a quick intro:
- For specular shader select Westin (Ward is another anisotropic shader but Westin is easier to setup).
- For tangent type select "Axis Vector"
- For axis bone, select a bone that will define the axis around which the grain will revolve.
- Experiment with Perpendicular grain too to decide which effect you like.
You can choose an already existing bone or add a new one specifically for controling the anisotropy direction. The idea is that the anisotropy will look like the metal had been spinned around the bone that is selected here.
zandoriastudios
Apr 2 2006, 05:12 PM
beard?
strohbehn
Apr 2 2006, 06:11 PM
Bingo, Will! Now that's the studly-looking tinman I was hoping for all along. Great work!
zandoriastudios
Apr 2 2006, 07:10 PM
Added the Scarecrow for comparison, still a lot of ornamental stuff to do, but I'm done for the night...

Also an experiment here: Skydome set to not recieve fog, camera background color sample from the haze color at the bottom of the sky. This will be a good technique to combine the geometry in the shot with a background, since the atmospheric haze will blend naturally towards the horizon haze of the skydome...
Stuart Rogers
Apr 2 2006, 09:06 PM
QUOTE(zandoriastudios @ Apr 3 2006, 04:10 AM)

Added the Scarecrow for comparison, still a lot of ornamental stuff to do, but I'm done for the night...
Looking good.
Can I suggest tweaking Scarecrow's head texture such that it's not absolutely horizontal? I don't think scarecrows are generally made so exactly. (I realise Scarecrow's only here for show, but thought I should mention it.)
Tinman's crown looks too thin with that cookie-cut. Maybe the technique Vern used on his cookie-cut fencing (i.e. adding a normal map) will help. (Again, I realise you've just started with this Tinman texturing...)
Tinman's new eyebrows look good, and that beard makes him look more, um, kingly. Kingish? Kingoid?
mediaho
Apr 3 2006, 06:57 AM
These guys are looking great!
KenH
Apr 3 2006, 07:21 AM
Just wow. When you get to doing scarecrow fully, consider that he's going to be in amongst alot of greenery.
agep
Apr 3 2006, 08:17 AM
Wow! Amazing texture work on him Will
mtpeak2
Apr 3 2006, 05:08 PM
Elbow problem fixed.
Frank Silas
Apr 3 2006, 08:47 PM
Looking great Will!
Frank Silas
zandoriastudios
Apr 4 2006, 09:56 PM
chestplate detail
itsjustme
Apr 4 2006, 10:53 PM
He's looking fantastic, Will! You might want to update the SVN with the Tinman you're working on, the elbow has been fixed since the one you're texturing. There may also be a shoulder hinge update in the next few days if Mark Skodacek approves it.
Zaryin
Apr 4 2006, 11:40 PM
He's looking awesome, Will. Are you going to add gold inlay to the beard as well? And are you going ot add more detail to the heart door?
KenH
Apr 5 2006, 02:58 AM
Hmmm. Seems alot of gold for a tinman.

One thing that stands out is the line round the heart door looks a little un-even. But the designs are spot on.
I would suggest keeping the gold to the shoulderpads and loin cloths which are separate to the man. Maybe the joints at the knees and elbows too...
ypoissant
Apr 5 2006, 03:34 AM
This is looking really nice Will. I like the design of the engraving. Spot on. It really give TinMan a solemn appearance. Good play with the different but subtle surface roughness and color change too. I particularly like the subtle goldish plating effect. This is going to look awsome.
zandoriastudios
Apr 8 2006, 04:45 PM
well, thanks to conflicts between everyone's "fixes" and my inexperience at using SVN to merge, I have totally fragged the whole model.
Hopefully someone can recover it, and keep the texturing work intact.
KenH
Apr 8 2006, 05:07 PM
The only "unfragged" tinman is probably on your system within the Tinman folder (obviously you didn't make copies else where). SVN keeps backups of the versions, so it should be just a matter of sending that folder to Hash. Hopefully.
I'm just downloading now and I'm getting loads of tinman images. I'll let you know what I get at the end of it.
Edit: OK, I get 004 exceptions that crash AM.
Zaryin
Apr 8 2006, 06:14 PM
Ugh! I hope someone can fix it, because you were doing some beautiful work.
zandoriastudios
Apr 9 2006, 08:14 AM
No, my version is also fragged....
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.