Help - Search - Members - Calendar
Full Version: Super Jitter
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Texturing, Lighting and Effects > Lighting Effects
DanCBradbury
After my brother tested out NeatImage with radiosity, i wondered what jitter could also do for the renders. After testing for about an hour, i found that you can crank up jitter to 10000% with the smallest allowable final gathering samples and virtually destroy all photon anomalies created when lights are too close to geometry; I also found that with this drastic increase in jittering, the render time is not effected at all. Imagine that! The main killer in Final gathering is the number of samples. The best part about all of this is that with them set at 50 the render times are incredibly quick but one can still get awesome looking renders.

Radiosity Settings
Photons Cast: 10,000
Sample Area: 1,300
Photon Samples: 100
Max Bounces: 15
Samples: 50
Jittering: 20%
Render time: 14:33

Artifacts O'Plenty in this 20% jitter render
IPB Image

Radiosity Settings
Photons Cast: 10,000
Sample Area: 1,300
Photon Samples: 100
Max Bounces: 15
Samples: 50
Jittering: 10000%
Render time: 14:35

10000% Jitter: Before NeatImage (Artifacts are now scrambled)
IPB Image

10000% Jitter: After NeatImage
IPB Image

Just thought I'd share that with everyone. tongue.gif
the_black_mage
cool nice info but...whats neat image
itsjustme
"Thank you" to you and your brother for all of the testing, Dan. Very cool stuff.
DanCBradbury
After some time testing, it seems that no matter how high one sets final gathering samples, how many photons one casts, nor how high one sets the photon samples, you will never be able to rid a scene of all artifacts. The main area We see the artifacts are under the lever. As it comes closer to the floor, there is a high concentration of random bright artifacts causing a strobe-like anomaly. Superjitter isnt perfect, but it does a great deal to disperse artifacts.

Here's two videos. The first is with minimalist settings except for 10000% jitter. The second is the maximum radiosity settings available with animation master.
JohnArtbox
neatimage is noise reduction software.
Dan: This looks great. Have you tried neat video to see how it works on an AM animation?
DanCBradbury
QUOTE(JohnArtbox @ Mar 17 2006, 01:13 PM) *
neatimage is noise reduction software.

yup tongue.gif The program would be greate for removing the noise, but it wouldnt get rid of the strobe-like anamoly like the one you see under the lever.

QUOTE(JohnArtbox @ Mar 17 2006, 01:13 PM) *
Dan: This looks great. Have you tried neat video to see how it works on an AM animation?


hm... I didnt know there was even a NeatVideo. What application takes it though? I know NeatImage runs with Photoshop, but does NeatVideo run with Premier or something? Still, I dont know if that would help the artifact problem.
JohnArtbox
QUOTE
hm... I didnt know there was even a NeatVideo. What application takes it though?

It's After Effects. Premier and one other, I'll see if Digital Fusion can use the After Effects Plugin and take it for a spin. smile.gif
MattWBradbury
John, those expensive programs are great, but I'm certin that they wouldn't get rid of the pulsing light underneath the lever. Programs like NeatImage would make Dan's first animation cleaner looking resulting in a much faster render.
ypoissant
QUOTE(DanCBradbury @ Mar 17 2006, 02:16 PM) *

The main area We see the artifacts are under the lever. As it comes closer to the floor, there is a high concentration of random bright artifacts causing a strobe-like anomaly.
..
The second is the maximum radiosity settings available with animation master.

Have you tested increasing the Photon sampling area? Doubling it, even tripling it? This should help reducing of the strobing effect.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2012 Invision Power Services, Inc.