QUOTE(arkaos @ Mar 6 2006, 10:54 PM)

Maybe I've misunderstood some key point of radiosity. I've read through the sections several times, but I must not understand when to use and when not to.
I have the impression that you start by setting your scene with traditional lighting and texturing and when you are happy with the render, you turn ON radiosity. If you proceed that way, then that is definitively not the right approach.
When you start a scene that is destined to be radiosity rendered, you should start with that in mind from the begining. Start with the environment geometry then position the lights and start tweaking the light intensities with radiosity rendering. No textures, no colors at this point, you are just designing the light distribution in your scene. You must, at this point, fully understand how lights work and what their different properties mean as well as the result of their adjustment. Otherwise, you are just proceeding by trial and error and this is not a good way of working with radiosity. Radiosity must be approached in a more systematic way.
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Personally, I trust your opinion about this scene and short render times would suit me just fine.
It's not just about my opinion. Look at the two renders. Is the difference that significative that it is worth the additional render time?
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Is there some material in the forums here or elsewhere that explains when radiosity should be used?
Blunt answer: If you don't know when you should use radiosity, then don't use it. That is probably because you don't yet have the required experience to use it properly.
There are no simple and sweet answers to that question. There are so many things to consider. Essentially, you are asking the wrong question. It is not "when" but "why". Radiosity is just one tiny part of the whole issue. You need to fully understand how light works, how materials and surface properties work and their interaction with light, etc. It basically would cover a full computer graphics course. As you gain experience and continue to read the tutorials and articles on radiosity and realistic rendering, you will be in a better position to understand the implication of what is being discussed. Eventually, you will know when is the time to use radiosity.
Let me re-ask you that question: Why do you want to use radiosity? You must be able to answer that question before you can decide when to use radiosity.
QUOTE(MattWBradbury @ Mar 6 2006, 11:25 PM)

Your light orbs should have some transparancy to them (50% should be enough), otherwise the photons will not pass through them.
The correct way to handle those orbs is to set the light diameter just slightly larger than the orb diameter so the orb itself is inside the light. Then set the orb "radiance" setting to 0% to avoid bright white speckles in the scene.