QUOTE(Bendytoons @ Mar 6 2006, 09:26 AM)

make non-rendering object. Embed camera in said object. save actions for object.
well I spent all the evening yesterday finding a solution.
The best one was to draw one path into the landscape object, embed a camera inside this landscape
add bones to the path, this way I could simply affect only one constraint to path, with its poses (forward backward slope) that I never touch then I could do actions and inside the action bend the path as I want without drawing another path and keeping the same starting point.
I do one action then save it, then open it and change the shape of the path to reach a new point then save as new etc...
now I can update my scene with things like all the objects aim roll to camera as an action.
Its the best way I found for working smart, but it was damn hard, not really logic but seems to be the
"object oriented" way.
Now I just need to make a good looking light under cracking ground, I use an object and a material
but I don't know how to assign a pose to a material in this software.
Thanks again for your help,