My brother brought up an issue with IBL.
I ran a quick test with my sphereical environment (the old way of doing HDR) and here are the result.
My sphereical environment:
[attachmentid=14283]
IBL:
[attachmentid=14284]
The Latitude/Longitude map:
[attachmentid=14285]
The red dot is the only visible light in the scene. In my sphereical environment test, a shadow is created because only black light is allowed to hit the area directly behind the sphere. The white dots in the render are created from the whole in the top of the environment sphere.
In the IBL test, red light passes through the sphere.
This is because A:M IBL uses the slope of the patch to recieve color data, and it uses AO to add shadows. This explains why you wouldn't get difined shadows from light sources such as the Sun.
So as of right now, you cannot acheive this look by using IBL in A:M.
[attachmentid=14286]
This is an environment sphere with a light rig. It is only 80% finished and it took 20 minutes to render.