cfree68f
Jan 19 2006, 11:29 PM
Ok.. heres where I am so far on the head. Not happy with a few things but happy enough to post at this point. Let me know if something is drastically wrong, better now than later ;-)
heres the rotoscopes I've got.
[attachmentid=13468]
and here are some shots of the model so far.
[attachmentid=13469]
[attachmentid=13470]
C
Eric2575
Jan 19 2006, 11:43 PM
That's really, really nice. Disney couldn't have done it better. Can't wait to see what you'll do with the rest of her.
Shelton
Jan 20 2006, 12:35 AM
I am gald you got the witch. I played with the drawing and created a model of the witch and to see your model. Wow! Can't wait to see more!
Steve
robcat2075
Jan 20 2006, 12:48 AM
Looks great!
Very curious to see how that lower lip is going to work. The drawing looks more like a "pose" for the lip rather than a neutral position one wuld model it in.
KenH
Jan 20 2006, 03:08 AM
Looks great Colin! I agree with Robert. Maybe at the end you might make her neutral. It will have to be done anyway.
Rodney
Jan 20 2006, 04:00 AM
Eeek! Scared me for a moment there...
Outfreakinstanding!
nimblepix
Jan 20 2006, 05:03 AM
Absolutely beautiful!
This probably is her neutral position.
Can't wait to see her when she's angry!
Paul Forwood
Jan 20 2006, 05:12 AM
Looks great, Colin!
I don't think you have to model in a neutral pose. The cps are being layed down in valid positions for this character. They can be put into a neutral pose later.
Personally, I would be concerned about all those hooks in areas of the face that are likely to be animated. But that's just me and I learn something new about A:M every day. Show us the way, Grasshopper.
Looking forward to more.
JTalbotski
Jan 20 2006, 05:27 AM
Oh yeah! Very cool!
Going by the animatic, I don't think she even says anything. She just has to look like a baddie. And she does.
Jim
bob
Jan 20 2006, 06:56 AM
She looks great my only suggestion is to smooth in to the head her upper brow its a bit too severe.Acually she may have several wrinkle lines above the brow on the forhead Eventually you may want to bump in some age lines on the lips.She doesnt talk now but her role may grow,nice work Colin
BobT
mediaho
Jan 20 2006, 07:43 AM
That's an excellent model so far. Nice work!
Eric2575
Jan 20 2006, 07:54 AM
Colin, been meaning to ask you how you do those very informative renders with color and wireframe combined. I tried layers in PS, but the wireframe always comes out at a low res, nothing like the witch or the Mini Cooper. Sorry to be a little off topic, but I've been meaning to ask you, and when I saw the witch wireframe, it refreshed my curiosity.
Thanks
Eric
cfree68f
Jan 20 2006, 09:09 AM
Thanks guys,
First off.. yes I figured this was a non neutral pose except for the brow. It was just easier to model like the image and pull it back later.
The more I look and think about the chin the less I like it.. I'm not sure how I worked myself into that corner but I'll fix it next.
Jim and Bob.. can one of you do a simple model sheet for her face and expressions (nothing fancy, I'm just trying to understand her brow line more and her mouth) if not.. I'll plug on with the pic I have.
Paul, I tried to move the hooks out of creases, and they move pretty well right now. I'll do some extreme poses when she's done and remodel some if they pop.
Eric, its just two renders layered in photoshop with a lighten layer effect. If you render large and scale down then the lines antialias. Both Renders are just screen grabs so the size and placement is easy.
I'll post more later,
C
Sharky
Jan 20 2006, 10:04 AM
Hi Colin!
Very nice work, I like your splinemanship!
Keep it up!
Cheers,
Sharky
strohbehn
Jan 20 2006, 10:55 AM
Awesome job, Colin.
How about this suggestion for splining the chin/cheek area? General idea, anyway....
[attachmentid=13483]
Mark
luckbat
Jan 20 2006, 10:59 AM
I'm with Strohbehn on this one.
KenH
Jan 20 2006, 11:50 AM
QUOTE
I don't think you have to model in a neutral pose. The cps are being layed down in valid positions for this character. They can be put into a neutral pose later.
The facial rig works from the mouth being level. Any deviations will put it out of whack.
bob
Jan 20 2006, 12:38 PM
QUOTE(cfree68f @ Jan 20 2006, 09:09 AM)

Thanks guys,
First off.. yes I figured this was a non neutral pose except for the brow. It was just easier to model like the image and pull it back later.
The more I look and think about the chin the less I like it.. I'm not sure how I worked myself into that corner but I'll fix it next.
Jim and Bob.. can one of you do a simple model sheet for her face and expressions (nothing fancy, I'm just trying to understand her brow line more and her mouth) if not.. I'll plug on with the pic I have.
Paul, I tried to move the hooks out of creases, and they move pretty well right now. I'll do some extreme poses when she's done and remodel some if they pop.
Eric, its just two renders layered in photoshop with a lighten layer effect. If you render large and scale down then the lines antialias. Both Renders are just screen grabs so the size and placement is easy.
I'll post more later,
C
Maybe this will help.
BT
cfree68f
Jan 20 2006, 09:03 PM
Thanks Bob,
thats perfect.
C
cfree68f
Jan 21 2006, 11:31 PM
More progress... a much better chin and pretty much finished with the head except for the back and proxy hair.
I'll take that line at the "dooRag" out most likely and leave it to the new displacement for wrinkles and folds.
[attachmentid=13562]
[attachmentid=13563]
thanks for all the input so far and keep it coming.
C
MMZ_TimeLord
Jan 21 2006, 11:57 PM
Awsome work Colin!
Can't wait to see her complete and REALLY scary!
KenH
Jan 22 2006, 05:50 AM
Man is she ugly. But in a good way! She definitely needs a beefed up role...or she might curse you or someit.
In fact, I wish there was just the one evil person in the story. Ah well, that's how Mr Baum wanted it.
Robert-Jank
Jan 22 2006, 05:50 AM
Very nice.....i always seem to be really bad at modeling.....you guys make it look good!
MMZ_TimeLord
Jan 22 2006, 09:29 AM
You know what would really 'flesh her out' would be one of those new fancy 'displacment' maps for her warts, winkles, etc.
No... I don't like the new displacement map feature update...

[\sarcasm]
cfree68f
Jan 22 2006, 11:04 PM
I did the back of the head and neck... I also tweeked some more things that bugged me.
I had some questions for the "Powers that be". Should her head be attached to the clothes or just insert into them... same for the arms and legs.
In the past I've connected clothes to body, but I'm thinking there might be advantages to not doing that in this case. Not to mention some funny possibilities for animation. (ie.. she takes her arm off and beats someone over the head or her legs constantly fall off in a zombie like way) I'm only half serious about the notion, but I thought I'd ask.
The other assumption is that I model the cape to the body and not in a dressing pose?
[attachmentid=13613]
Oh yeah.. and for anyone who cares.. I discovered something handy in creating that last image. That thin black line (with no control points showing) look helps a ton in tweaking your cp position. I hadn't noticed how much the normal CP look hides tiny creases in your spline. (nothing huge) but if you want an "Uber" smooth model every little crease counts. By turning on the bias handles and turning off the cps You can easily tweek cps to be very smooth.
C
Zaryin
Jan 23 2006, 01:30 AM
Hey Colin, she's looking horribly great so far

. With the characters that I made for the movie I left most of it disconnected.
jandals
Jan 23 2006, 11:16 AM
Great work, Colin. I especially like the way you've shaped and attached the ears.
QUOTE
In the past I've connected clothes to body
I leave clothes and bodies unconnected unless I want them to look really tightly-fitted. For loose clothes I leave them as separate meshes for ease of modeling.
Rhett
cfree68f
Jan 23 2006, 11:06 PM
And another. I added the blink poses and eyelid close poses to make sure she had unough splinage around the eyes.
Starting on the body now
[attachmentid=13655]
[attachmentid=13656]
C
Rodney
Jan 24 2006, 01:40 AM
QUOTE
Oh yeah.. and for anyone who cares.. I discovered something handy in creating that last image. That thin black line (with no control points showing) look helps a ton in tweaking your cp position. I hadn't noticed how much the normal CP look hides tiny creases in your spline. (nothing huge) but if you want an "Uber" smooth model every little crease counts. By turning on the bias handles and turning off the cps You can easily tweek cps to be very smooth.
Great tip! Note to self.
KenH
Jan 24 2006, 06:24 AM
Shaping up nicely. Could be your best yet.
cfree68f
Jan 24 2006, 08:11 AM
Something funny occurred to me this morning...
The first "female" model I do is a hag with droopy boobs. hmmm What does that say about me?
No don't answer.. I don't want to know.
C
KenH
Jan 24 2006, 08:19 AM
It might say that your partner doesn't want to see you modeling a sexy female.

(Though you could say you're basing it on her)
trajcedrv
Jan 24 2006, 10:53 PM
Colin, you are doing marvelous job... (even the boobs sag in a good way;-P)
I would say that she looks lovely... alas... she doesn't...
Drvarceto
jandals
Jan 26 2006, 11:31 AM
QUOTE
By turning on the bias handles and turning off the cps You can easily tweek cps to be very smooth
How do you turn off CP's? I can't find it anywhere...
KenH
Jan 26 2006, 12:24 PM
QUOTE
How do you turn off CP's? I can't find it anywhere...
In the customise menu, you can set the size of the cps. I assume they're set small as I don't think you can set it to zero.
cfree68f
Jan 26 2006, 02:20 PM
yeah I set them to 1 pixel instead of the usual two and make them the same color as the model which is actually the spline color. That essentially hides them. Then I turn the bias handles on so that I can at least see the one I've got selected ;-)
C
bob
Jan 26 2006, 05:54 PM
QUOTE(cfree68f @ Jan 23 2006, 11:06 PM)

And another. I added the blink poses and eyelid close poses to make sure she had unough splinage around the eyes.
Starting on the body now
[attachmentid=13655]
[attachmentid=13656]
C
She looks great Colin
BT
Robert-Jank
Jan 26 2006, 06:55 PM
Wow.....very nice!
cfree68f
Jan 28 2006, 01:34 PM
She's slowly getting there...
[attachmentid=13822]
any input?
C
bob
Jan 28 2006, 02:18 PM
QUOTE(cfree68f @ Jan 28 2006, 01:34 PM)

She's slowly getting there...
[attachmentid=13822]
any input?
C
Shes fantastic.Im definutly going to expand her role .Your doing a masterful job Colin
BobT
cfree68f
Jan 29 2006, 12:31 AM
Thanks Bob,
Just a little more left to do...
[attachmentid=13837]
C
Sharky
Jan 29 2006, 01:20 AM
Hi Colin!
Your model is wonderful, you applied very nice splimanship!
Congratulation!
I will wait, that I can see your finished Witch.
Cheers,
Sharky
steve392
Jan 29 2006, 02:37 AM
Oh man if I had known you wanted that look I would have sent a pick of the mother inlaw for a roto lol
graet looking charector Colin
robcat2075
Jan 29 2006, 04:20 AM
That's the best Wicked Witch of the No-Compass-Direction-in-Particular I've ever seen.
Great work!
KenH
Jan 29 2006, 05:16 AM
Exxxxcellent. White doesn't seem to be her colour!

I imagine her nails to be yellow/brown, or maybe she paints them black.
PS I just noticed...her braclets look like they'll interfere with her hands when they slip down her wrists.
PPS The lighting is so soft! Is it a skylight?
bob
Jan 29 2006, 12:04 PM
QUOTE(KenH @ Jan 29 2006, 05:16 AM)

Exxxxcellent. White doesn't seem to be her colour!

I imagine her nails to be yellow/brown, or maybe she paints the black.
PS I just noticed...her braclets look like they'll interfere with her hands when they slip down her wrists.
PPS The lighting is so soft! Is it a skylight?
braclets are fine a witch can handle that nicely.
bt
Robert-Jank
Jan 29 2006, 12:08 PM
Verry good! Its awsome!
cfree68f
Jan 29 2006, 05:37 PM
Thanks guys,
Ken... its actually a technique I apply to just about every render I do... I call it my basic fake SS trick..
This time I just did it in Photoshop.. but it will work in any compositor and its the best thing I've come across to simulate a film look.
Basically I just duplicate the image and do a guassian blur. I then screen this at 50 percent or less depending on the image.. Duplicate the screened layer and set it to Overlay at about 20 to 30 percent. Thats it. Fast an easy and it only takes one render ;-) There are many variations on the concept of course.. it goes from mine ... all the way up to Soul Cages wonderful technique.
And I had a very interesting idea for the rigging on those bracelets... if you did a bone at the elbow along the forearm and limited its rotation to say the diameter of a perfectly round bracelet.. added a dynamic constraint.. you'd start to get a hula hoop type setup. It would require more than that of course but it could be pretty cool... add a smart skin that flopped the bracelet a little and it could look pretty cool.
Anyway.. I leave that work to the rigger for her.. (Good luck dude.. you're going to need it ;-)
C
martin
Jan 29 2006, 05:52 PM
QUOTE(cfree68f @ Jan 29 2006, 05:37 PM)

Basically I just duplicate the image and do a guassian blur. I then screen this at 50 percent or less depending on the image.. Duplicate the screened layer and set it to Overlay at about 20 to 30 percent. Thats it. Fast an easy and it only takes one render ;-)
No need for Photoshop, A:M's compositor could blur this just fine, AND add film grain and color shift - not to mention that it's all integrated into one interface and in HDR! (Plus, additional blurring plug-ins are easy to write.)
Robert-Jank
Jan 29 2006, 05:57 PM
Really!

Cool!
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