Bridging spline patch to polygon model and streamline production process for better efficiency, harnessing the best of both worlds with one effort.
Greetings all Hashers, the year 2006 will have another milestone for Animation Master in making high quality 3d not just within AM but all the way to its polygon counter part. From this year onwards, I will produce models for all levels with AM at the cost of a burger and adopt Buy once, Resell forever marketing to kick start the compilation of affordable 3d-assets, beginning with 3d-ebook which contain interactive 3d preview in Java and high-res 3d in pdf (instant 3d imaging for 2d artists) at: www.3d-ebook.com
The 3d contents in OBJ & PRJ (Hash format) can be found at: www.3d-assets.info before end of January, download the free sample to learn if you can handle this kind of model where the geometries are not connected and extra spline is an alternative to bias handle. The reason for this is to convert the same model and reuse the same texture map in polygon applications, my AM version is 11.1 and not tested in other versions but the UV mapping algorithm should be same, only planar mapping is used.
In the conventional approach, you have to decide whether the final model is meant for game or ray-trace rendering and often not compatible with the hooks and 5 point patches, using AM to create one model for all usage seems unthinkable not to mention texturing in a 3d paint program such as Zbrush. While it is easy to do it in polygon program, AM model will have to compensate to enable OBJ export and make use of texture maps meant for polygon UV rather than spline mesh.
Well, I have a solution which may not be perfect and have successfully published them into OBJ and VRML for my 3d PDF, I am counting on all the support I can get and allow sharing or resell without any restrictions as part of my contribution towards the birth of a comprehensive and affordable 3d asset inventory. Here is my slogan: The future of 3d is drag & drop, either you have it or you don't. No one own natural objects, so don't argue about originality, you can improve it as wish.
I am also looking for rigging artist, you get the model for free and will sent you the final texture in exchange with action poses like; walk, run and jump, if interested please email your web link to: Ganish@3d-assets.info
Here is the direct link to my project: http://www.3d-assets.info/images/hash%20prj/index.htm