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Pearbat
Hi, - my first post this - I've been playing with AM12 for just a few days now. I'm Mike and I'm hoping to use AM to make some very short animated clips to illustrate some school level mathematics. I've been through a load of tutorials and arrived at Shaggy and his door reasonably intact.

Now I want Shaggy to pick up a ball on a rope and swing it round. I found the way to do that with the dynamic constraint and with expressions to set up a nice circular swing which works really well.

Now stuck at the point where Shaggy notices the ball and rope on the ground. I want to change camera view at this point to 1st person so we see only his hand picking it up and giving it a spin.

OK - so far so good - but how do I animate the camera switch? What do I do to say 'Switch to Camera 2 at frame 1:15?'

I know I'm missing something really obvious!

Mike
nimblepix
There are a couple ways to do this.
I prefer just putting a different camera in
and then just render those frames only from that camera view.

A more advanced technique (and troublesome in my opinion)
is to move your main camera to the next view
making sure that you have a key frame on the adjacent views.
Rodney
You can find a camera switching link at the Useful Links area (see link at bottom my signiture/the of this post). That will walk you through the process of using mulitple cameras.

I think however the better solution (I believe the one nimblepix refers to) may be just to render out your first scene, render out your next scene and then put them together sequentially to form your combined scene. Since this isn't exactly what you asked for I won't elaborate more except to say there are a variety of freeware programs available that will grab all the images and rename them sequentially. One of my favorites (for the PC) is Irfanview.

Not everything needs to be created in the same Choreography/Project when you can just move the images around.

Rodney
Pearbat
OK - thanks both - I was beginning to get into trouble with the complexity of it all, so rendering out in smaller chunks looks like good advice.

Mike
lhvio89
Well, a suggestion that I was given when I posted a similar question seems to work quite well for me. It is very easy to do the following:

Set up all of your cameras, paths, etc, and figure out the timing. Then, at the very beginning of the coreography, create a camera and call it "Animate Camera" or something similar. Then, set the "Translate To" and "Orient Like" constratints to be the first camera you want to view the animation through (such as Camera1). Then, before the frame you want to switch to a second camera, create a keyframe, and then re-set the constraints of the "Animate Camera" to your second camera. Continue this process until the end of your coreography. Then, simply render from the view of "Animate Camera" and you are all done.

Hope this helps!

Logan
Pearbat
QUOTE(lhvio89 @ Dec 30 2005, 11:39 PM) *

Well, a suggestion that I was given when I posted a similar question seems to work quite well for me. It is very easy to do the following:

Set up all of your cameras, paths, etc, and figure out the timing. Then, at the very beginning of the coreography, create a camera and call it "Animate Camera" or something similar. Then, set the "Translate To" and "Orient Like" constratints to be the first camera you want to view the animation through (such as Camera1). Then, before the frame you want to switch to a second camera, create a keyframe, and then re-set the constraints of the "Animate Camera" to your second camera. Continue this process until the end of your coreography. Then, simply render from the view of "Animate Camera" and you are all done.

Hope this helps!

Logan


Neat - thanks!
johnl3d
simple method

http://johnl.inform.net/pages/cameraview.htm
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