higginsdj
Dec 17 2005, 10:44 PM
Need a design and someone to model this character.
Cheers
bob
Dec 18 2005, 05:22 PM
QUOTE(higginsdj @ Dec 17 2005, 10:44 PM)

Need a design and someone to model this character.
Cheers
Here you go DAVE
BT
higginsdj
Dec 19 2005, 02:55 AM
Added to the plan. Now waiting for someone to model her.
Cheers
NancyGormezano
Dec 19 2005, 01:21 PM
One thing I'm noticing on the design of Woot's Mom & the farmhands is the pointy elfie ears - It looks like they share the same genetic material as that big ol' dainty lizard Mrs Yoop.
Perhaps the mother's ears should look more like Woot's with his rounded ears - or is this intentional? Are Moms & Winkies Woot's nightmare?
KenH
Dec 20 2005, 07:39 AM
Please note that I'll be doing this one. I'll put Woot's ears on her till I hear otherwise....
bob
Dec 20 2005, 07:42 AM
QUOTE(KenH @ Dec 20 2005, 07:39 AM)

Please note that I'll be doing this one. I'll put Woot's ears on her till I hear otherwise....
I seriously dont know what I would do without your generous help Ken.
thankyou
BT
KenH
Dec 20 2005, 05:25 PM
Aw, thanks Bob. No problem. Here's what I've got so far.
I'm laying down the gauntlet to the other guys modeling the farm hands. Bet I get my model finished before you get yours done. Take the challange if you dare.

PS I should add that the ears and eyes are the stock ones floating round the forum. I reduced the splinage on the ears, so if anyone wants to use them with less splines, let me know. In fact I'll post them....hang on.
Oh and thanks Nancy...now I'm replying before you even posted!
NancyGormezano
Dec 20 2005, 05:30 PM
QUOTE(KenH @ Dec 20 2005, 05:25 PM)

Bet I get my model finished before you get yours done. Take the challange if you dare.

Bet you get this model done before they even read this message.
Amazing!
bob
Dec 20 2005, 05:38 PM
QUOTE(KenH @ Dec 20 2005, 05:25 PM)

Aw, thanks Bob. No problem. Here's what I've got so far.
I'm laying down the gauntlet to the other guys modeling the farm hands. Bet I get my model finished before you get yours done. Take the challange if you dare.

PS I should add that the ears and eyes are the stock ones floating round the forum. I reduced the splinage on the ears, so if anyone wants to use them with less splines, let me know. In fact I'll post them....hang on.
your a scary guy Ken.... eyes a little big and widen a little otherwise I love her.
BT
KenH
Dec 20 2005, 05:46 PM
Thanks Bob. I just need a clarification on that.....is it:
eyes a little bigger? So, make them bigger
OR
eyes a little big? So, make them smaller.
I'm assuming it's the former. And when you say wider, do you want the both corners of her eyes to move out or just one?
lol I'm probably scaring you more now!
bob
Dec 20 2005, 07:47 PM
QUOTE(KenH @ Dec 20 2005, 05:46 PM)

Thanks Bob. I just need a clarification on that.....is it:
eyes a little bigger? So, make them bigger
OR
eyes a little big? So, make them smaller.
I'm assuming it's the former. And when you say wider, do you want the both corners of her eyes to move out or just one?
lol I'm probably scaring you more now!

sorry I meant please make them a little smaller
thanx
BT
Kamikaze
Dec 21 2005, 03:40 AM
Oh man !! I loved those big eyes....sorry

I have a thing for big round eyes ...I'm in love with her Ken, even though shes a little to young for me..

Great work!
Michael
KenH
Dec 21 2005, 07:14 AM
OK, I reduced the size of her eyes. Let me know if it's how you want it...
The mouth seems a little big. It'll probably look better with teeth etc.
cosmonaut
Dec 21 2005, 07:56 AM
Nice work so far Ken. My only comments are that the mouth should probably be modeled shut and the spline count looks a little sparse around the mouth and brows. Seems like it might be hard to get the range of expressions we are going for with so few splines. Other than that great work so far, can't wait to see more.
Kevin
bob
Dec 21 2005, 08:17 AM
QUOTE(KenH @ Dec 21 2005, 07:14 AM)

OK, I reduced the size of her eyes. Let me know if it's how you want it...
The mouth seems a little big. It'll probably look better with teeth etc.
Looks great Ken side view is right on Id still like to see the eyes a little wider apart size is great shes a sweet ol lady that loves only her son in life... so the more lovable looking the better.Bt ythe way shes only about 4"10 carring a little more ballast than most.I can smell the cookies cooking.
Thanx, BT
QUOTE(bob @ Dec 21 2005, 08:08 AM)

QUOTE(KenH @ Dec 21 2005, 07:14 AM)

OK, I reduced the size of her eyes. Let me know if it's how you want it...
The mouth seems a little big. It'll probably look better with teeth etc.
Looks great Ken side view is right on Id still like to see the eyes a little wider apart size is great shes a sweet ol lady that loves only her son in life... so the more lovable looking the better.Bt ythe way shes only about 4"10 carring a little more ballast than most.I can smell the cookies cooking.
Thanx, BT
more like this, I see its also that we need to widen top of head distortion bok should do it nicely makes her a little cuter
BT
Zaryin
Dec 21 2005, 10:23 AM
QUOTE(KenH @ Dec 20 2005, 07:25 PM)

Aw, thanks Bob. No problem. Here's what I've got so far.
I'm laying down the gauntlet to the other guys modeling the farm hands. Bet I get my model finished before you get yours done. Take the challange if you dare.

Damnit, Ken! There's is know way I am getting even close to done before you. Grrrrr. I probably won't even be able to start until Monday. But I bbet I get it done quickly then.

~~~
PS: Great model so far
KenH
Dec 22 2005, 07:08 AM
Here's the latest. Eye's wider apart and added teeth and other things. Thanks to Jeff for the teeth. When she's approved, I'll have to put her mouth into a more default pose....probably use a bone to rotate he jaw up.
PS also changed her hair and added more splines to her face.
KenH
Dec 22 2005, 09:36 AM
Some of the body done.
bob
Dec 22 2005, 11:23 AM
QUOTE(KenH @ Dec 22 2005, 09:36 AM)

Some of the body done.
She looks wonderful Ken.I do wish we could lose a little of the bug eyed look.I think if they are smoothed more into the head especially on the side [temple] of the head it may help.
thanx
BobT
KenH
Dec 22 2005, 12:32 PM
I see what you're saying. Hopefully, this is an improvement.....
bob
Dec 22 2005, 12:46 PM
QUOTE(KenH @ Dec 22 2005, 12:32 PM)

I see what you're saying. Hopefully, this is an improvement.....
mucho better.I love the bags under the eyes I dont mind more of that, after all Woots a bit of a burdon.
gratzi
BT
QUOTE(bob @ Dec 22 2005, 12:45 PM)

QUOTE(KenH @ Dec 22 2005, 12:32 PM)

I see what you're saying. Hopefully, this is an improvement.....
mucho better.I love the bags under the eyes I dont mind more of that, after all Woots a bit of a burdon.
gratzi
BT
by the way the bod is great !
BT
Bill_Y
Dec 22 2005, 12:56 PM
I've not commented on TWO since back in August, but thought I might try and offer a few sugestions. When I look at the mothers face in the concept drawing and look at the face in the modeled version I see two diferent characters. Niether are bad, it's just one has a diferent feel from the other. The concept drawing has a very Chuck Jones look to the face thats not comming through in the model. I'll start with the eyes. When I look at the concept drawing it uses what I like to call the bulgy pyramid eyes. By this I mean that the general shape of the eye is triangular. The base of the eye is defined the a joly cheek that is so plump and round that it creates a foundation for the eye to sit on, and helps indicate that this is a generaly jubulous character all the time. From there if we trace the corners of the eyes up towards the arch of the top of the eye you'll notice that it isn't perfectly rounded. There is a change in the slop from one side to the other and where they meet almost creates a peek right above the pupil. The only thing missing from the concept drawings and a Chuck Jones drawing would be the pointed lash off each of the eyes; anyhow, if we look at the modeled version a lot of this kind of character is lost as the eyes are much more rounded with with a baggy lower lid. Though this isn't nessicarily bad, it is diferent. I personaly don't know which style appeals more the individuals involved with the project, but it is something to be aware of.
The mouth area also suffers from a deviation from the concept art. In the concept art the nasolabial folds arrow at the corners of the mouth. The top edge of the folds curve in such a way that if we were to continue the flow of their lines, they would end right at the top of the nostral wings. When we look at the modeled version the nasolabial splines run below the nose. This can limit how far you can push the smile when it comes time to animate as it can only become so defined before it starts curving in a potentialy undesirable fashion. If you are not planning on going for extream smiles then this might not be a big deal, but it is something to be aware of.
The last thing I would point out is the jowels on the modeled version of the character. It seem as if the modeled version of the character was given bull dog jowels that are very comon in some characterizations of old people. Again though this is a perfectly acceptable look for an old person, the concept art shows a much higher cheeked individual than the model presents. Both work, but are diferent.
strohbehn
Dec 22 2005, 01:09 PM
First off, Ken, you are doing an outstanding job on all of the models you've worked on. Congratulations!
QUOTE(Bill_Y @ Dec 22 2005, 02:56 PM)

The mouth area also suffers from a deviation from the concept art. In the concept art the nasolabial folds arrows at the corners of the mouth. The top edge of the folds curve in such a way that if we were to continue the flow of their lines, they would end right at the top of the nostral wings. When we look at the modeled version the nasolabial splines run below the nose. This can limit how far you can push the smile when it comes time to animate as it can only become so defined before it starts curving in a potentialy undesirable fashion. If you are not planning on going for extream smiles then this might not be a big deal, but it is something to be aware of.
Bill makes a great point here. The way the splinage is done around the nose and mouth will totally determine how well the poses can (or can't) be formed.
Also, all of these characters need to be modelled with a neutral facial expression (no smiles or frowns) for the FACE poses to work well with each other.
KenH
Dec 22 2005, 05:29 PM
Bob, if you want anything changed, let me know. I may bring the splines up to her nose to create the laughter line.....
bob
Dec 22 2005, 09:44 PM
QUOTE(KenH @ Dec 22 2005, 05:29 PM)

Bob, if you want anything changed, let me know. I may bring the splines up to her nose to create the laughter line.....
I have a conflict here... I must say I agree with mr young and he is on the nose with his observations ,however im also a believer in letting everyones creativity shine. so im in a dilemma You will find the root of my intention here on this project is to encourage everyones inate genius, not dominate it with my opinions. I like what youve done ,and no it is not exactly my quick sketch.The real thing im looking for is her soul.She dearly loves her son ,shes a sweet one, simple hardworking, loyal and honest as the day is long and at the moment we see her she is letting her little boy go for the first time on his adventure without her imposing her will and authority on him. Thats what I want to see in her face. I know Im a cornball but however we obtain that is what makes it right .I used some tried and true cliche drwg tricks to attempt to get that. Mr young caught me. Hes very observant.
But the truth is however you arrive there thats the right way . Sorry to be so long winded.
BobT
Rodney
Dec 23 2005, 02:49 AM
I don't have the ability to post a drawing but perhaps I can draw with words...
Bill Young definitely hit on the Chuck Jones look of the character (we need to give her a name BTW even if just for the fun of it).
If you compare the drawing to the model the most striking difference seems to be the placement of the eyes in relation to the nose. The pupils and the bulb of the nose are almost at the same level in Bob's drawing while there is considerable space between them in the model.
There is a 'naive look' to her in the drawing that would be great to translate into the model.
She really doesn't appear to know what her son is up to...
Just digging into the character... I like her. She's a great Mom.
Rodney
KenH
Dec 23 2005, 08:53 AM
A few more tweaks. I think she's filling your criteria Bob and she's pretty close to the side view sketch so I'm going to move on to her legs and finish her off. Also, I have to close her gob.
NancyGormezano
Dec 23 2005, 09:03 AM
From my perspective - in all representations - drawings & model - she looks more like Woot's GrandMomma rather than Momma. After all he's only 7? 8? years old. His mother would look more like Nimmee Aimee's age.
Perhaps she's had 15 kids & Woot was a late life surprise?
I don't see anything wrong with changing the character to grandmother. She's a nice gramma.
This last model posted looks even older...
KenH
Dec 23 2005, 01:20 PM
I agree, she does look old. I'm not sure exactly why. It might be the laughter lines are too defined. Or the old hair style or the jowels. It's supposed to be fat, but it's not turning out like that. But I do prefer the last face to the ones above it though.
Zaryin
Dec 23 2005, 01:42 PM
I think it's the laugh lines and the bottom of the eye cavity seems a bit too deep where it meets the cheek that make her look older that she should.
NancyGormezano
Dec 23 2005, 02:31 PM
It is all of them: laugh lines, jowls, bun (also too much like Yoops bun), bags under eyes. And her body shape is also very matronly - gravity has not been kind to this woman. She is cute tho.
To me, she could be Ozma (like a Cinderellie's fairy godmother type in spandex and sparkles - bippity-boppity-boo). The Ozma character seems to be closer to Woots mother's age, as well as that her facial characteristics seem to resemble Woot.
They're all great characters - just my opinion, impressions.
Paul Forwood
Dec 23 2005, 03:41 PM
I know it's out the window now but Ozma was supposed to be a young girl.
Really nice modelling there, Ken!
animas3D
Dec 25 2005, 09:16 AM
This is a really nice model.
KenH
Dec 25 2005, 01:53 PM
Thanks guys. Another small update....added apron and closed her mouth. I'm having trouble saving out a model from the chor so I'll wait to model the mouth better.
bob
Dec 25 2005, 02:14 PM
QUOTE(KenH @ Dec 25 2005, 01:53 PM)

Thanks guys. Another small update....added apron and closed her mouth. I'm having trouble saving out a model from the chor so I'll wait to model the mouth better.
Great Job Ken and merry Xmas
Bob
KenH
Dec 25 2005, 05:56 PM
Thanks Bob. Right back at ya.
I couldn't resist a quick experimentation with hair. Here's what I came up with. I don't know what you're going for or even if she'll have particle hair.
On a side issue....I hope we can "individualize" all these characters. Like one having a squint, another being abit blind, another picks his nose, another has a nervous twitch, another itches alot, another yawns, another touches his ear, another blinks alot, another bites his nails, another yawns, another has expressive hands when talking, another plays with their hair, another stammers, another has bucked teeth, another has a cold, etc.
bob
Dec 25 2005, 06:49 PM
QUOTE(KenH @ Dec 25 2005, 05:56 PM)

Thanks Bob. Right back at ya.
I couldn't resist a quick experimentation with hair. Here's what I came up with. I don't know what you're going for or even if she'll have particle hair.
On a side issue....I hope we can "individualize" all these characters. Like one having a squint, another being abit blind, another picks his nose, another has a nervous twitch, another itches alot, another yawns, another touches his ear, another blinks alot, another bites his nails, another yawns, another has expressive hands when talking, another plays with their hair, another stammers, another has bucked teeth, another has a cold, etc.
the hairs cool ,and yes thats the corner stone of individual character trait or what I call business I hate talking heads the characters all heve to be doing something ,if the scene calls for it .Ive never made a movie with out it Ken.
BT
QUOTE(bob @ Dec 25 2005, 06:48 PM)

QUOTE(KenH @ Dec 25 2005, 05:56 PM)

Thanks Bob. Right back at ya.
I couldn't resist a quick experimentation with hair. Here's what I came up with. I don't know what you're going for or even if she'll have particle hair.
On a side issue....I hope we can "individualize" all these characters. Like one having a squint, another being abit blind, another picks his nose, another has a nervous twitch, another itches alot, another yawns, another touches his ear, another blinks alot, another bites his nails, another yawns, another has expressive hands when talking, another plays with their hair, another stammers, another has bucked teeth, another has a cold, etc.
the hairs cool ,and yes thats the corner stone of individual character trait or what I call business I hate talking heads the characters all heve to be doing something ,if the scene calls for it .Ive never made a movie with out it Ken.
BT
Ken please submit the model for rigging ,thanx
BT
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