I've been trying to use the Toonnation eyeball plug-in on a model and continue to be baffled with the lack of results. I believe I've correctly followed the instructions in David Rogers book and the variety of online sources that state to move the coordinates of the eyeball material to the pivot coordinates of the mesh, but I'm not seeing the eyeball in the modeling window or in my renders. What am I doing wrong?
Thanks,
Chris
http://heartdancemusic.com/chriswalters.html