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Full Version: Added tinman scarecrow chopfyt rigging tasks
Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Tin Woodman of Oz > TWO: General Discussion > TWO DotProject Discussion
Noel
I think adding rigging, smart skin, poses ect tasks to each character in the modeling section will be easier than duplicating the whole characters tree under a rigging task.
As an example I did the characters mentioned in the subject.
higginsdj
QUOTE(Noel @ Dec 14 2005, 08:57 AM) *

I think adding rigging, smart skin, poses ect tasks to each character in the modeling section will be easier than duplicating the whole characters tree under a rigging task.
As an example I did the characters mentioned in the subject.


Yes but you can't then track rigging as a whole! Not a major issue just depends on how one wants to monitor the project. If Martin, Bob and the directors are happy then I'm happy smile.gif

Cheers
Noel
QUOTE(higginsdj @ Dec 16 2005, 05:04 PM) *

QUOTE(Noel @ Dec 14 2005, 08:57 AM) *

I think adding rigging, smart skin, poses ect tasks to each character in the modeling section will be easier than duplicating the whole characters tree under a rigging task.
As an example I did the characters mentioned in the subject.


Yes but you can't then track rigging as a whole! Not a major issue just depends on how one wants to monitor the project. If Martin, Bob and the directors are happy then I'm happy smile.gif

Cheers


Yep I changed this just before I left on vacation. Didn't get a chance to mention it here. I think the new way is better. I have also been trying to make each task name fully describe it instead of "lighting" put "_1_2_3 lighting" (or whatever the act seq scene naming convention happens to be)
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