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Full Version: What are these lines?
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Texturing, Lighting and Effects > Lighting Effects
DanCBradbury
Yves, when i use your 25 light rig, i get these two weird shadow lines that seems to be coming from the origin. The floor is one patch, and its properties are all default. Hope you can lend some advice as to how to get rid of these pesky image wreckers. sad.gif
heyvern
I noticed those before on one of your images but never mentioned it...

Could it be some kind of... intersection of the lights causing a "strong" shadow line?

Or maybe... it is the "shadow" of the car... like a spot that never gets completely hit by the skylight lights... just a sliver that is always blocked...

Just guessing. Maybe Yves will have the answer.

wink.gif

Vernon "!" Zehr
ypoissant
I also noticed that in some of your renders. But I don't know what is causing them. I never noticed that on other renders. If you think it is a bug, then report it on A:M report.
Eric2575
Dan:

If you move the model over a bit, do the line stay put? Have you tried setting up a new chor from scratch?

The render looks pretty cool otherwise. What are your settings? Rays, Multi-Pass, etc?
dougwills
OK, I know next to nothing, but could it be a problem with a copy/flip/attach that went wrong?
DanCBradbury
Ok, i rendered only the ground to see if the problem was still happening. I included a wire frame with the render, but please note: the original render in which the first lines were apparent, the ground was one massive patch. for the last renders i created a 36 patch ground to see if it was the lack of patches that was creating the grey rays; however, that did not fix the problem. The lines only occur on the origin and the ground model's splines.

I'm leery to post an error report because my brother has posted several... and they were never answered, and no respondse has come back. So any help or suggestions you guys could give would be greatly appreciated... i realy dont want to have to go in and postedit them out in photoshop. sad.gif
Eric2575
Create a new stock standard Chor, import your model and render. That will at least narrow down the problem range.
luckbat
Error reports aren't supposed to generate answers. They go into the Hash database of bugs, and the Hash team tests, prioritizes and fixes them as their schedule permits. It's not like calling tech support. (That's what these forums are for.)
DanCBradbury
Well, i'm getting around the problem by moving the retro way off the center line, and into the middle of one of the quadrants. The lines are still present... but i at least i dont have to see them.

QUOTE
Error reports aren't supposed to generate answers. They go into the Hash database of bugs, and the Hash team tests, prioritizes and fixes them as their schedule permits. It's not like calling tech support.
Fah-wha? Then what's the use in sending in an error report? sad.gif
Julian
QUOTE(DanCBradbury @ Nov 30 2005, 08:40 PM) *
Well, i'm getting around the problem by moving the retro way off the center line, and into the middle of one of the quadrants. The lines are still present... but i at least i dont have to see them.

What happens if you use a single huge patch for the ground plane, the way the default choreography does? Have you tried adding Porcelain to the grid you're currently using?

QUOTE
QUOTE
Error reports aren't supposed to generate answers. They go into the Hash database of bugs, and the Hash team tests, prioritizes and fixes them as their schedule permits. It's not like calling tech support.
Fah-wha? Then what's the use in sending in an error report? sad.gif

It's how the Hash team finds out where the bugs are. If you really want them to respond to a bug report, you'll have to do some of the work of determining what causes it, by submitting sample data and steps to reproduce.
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