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Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Tin Woodman of Oz > TWO Modeling
alweb
Hi

Kuklip workshop outside proxy.

Al
Rodney
Wow... simply beautiful.
JTalbotski
Alain,

Very, very cool!

How many patches? Is it light enough to work with quickly?

Jim
heyvern
Are we still going with the sideways sliding mechanical door?

We still have the issue of the window. The sliding door will slide over the window on the inside.

I know we all love that mechanical door... but...

Vernon "!" Zehr
alweb
QUOTE(JTalbotski @ Nov 28 2005, 08:51 AM) *

Alain,

Very, very cool!

How many patches? Is it light enough to work with quickly?

Jim


Thanks Jim
Well, the files are include... I think it is light enough.
I prefere to put more than less , that way the element can be use as starting point and you still able to delete extra element or split the thing and keep only what's needed to a particular shot.

On that set, I presume the big trunk and the landscape mesh can be reduced . ...some house detail trashed.
I use Yves's primitives a lot...maybe lighter basic element can be use too ?

If some animator find it to loud to work with keep me posted about that aspect so I'd suggest a workaround or make an update


NB: I set bones into proxy so you can move trees

Al
KenH
Very nice Alain. How are these proxies going to work? We'll start animating on them but what if the real models aren't exactly the same. You might have a wall where there isn't one in the proxie. Or the steps might be slightly different......
alweb
QUOTE(heyvern @ Nov 28 2005, 08:57 AM) *

Are we still going with the sideways sliding mechanical door?

We still have the issue of the window. The sliding door will slide over the window on the inside.

I know we all love that mechanical door... but...

Vernon "!" Zehr


Good point Vern !
Is the window cause a problem to the sliding door ?
I mean ,the door can slide over the window on the inside...


...maybe a window would be moved, reduced or erased ?
Or the house enlarge a bit...

We got some room to play...

Vern, if you want to add , modify this proxy setup please do so.
You already have a good idea of it by working on the inside and your
point of view are very welcome

Just keep in mind the inside proxy done by Bob

smile.gif
Al
heyvern
Ken and Alain,
---

Ken,

My thought was to make absolutely certain that walls, floors, steps and props match the proxy.

Then any animating that is done should not be effected... or not much anyway. Might need to tweak.

For instance... I already have a pretty detailed tree (tree will need tweaking of course) and front facade for the workshop exterior... those won't have any effect on the animation.

I see that a "front porch" type element has been added... so... as long as the floor and railings are the same height... it should work.

I am treating the interior proxy the same. Keeping the locations of the main things in the same space so any animation of the characters would match up...

... anything specifically "touched" may need to be tweaked but it would be minor I think...

----------------

Alain,

Ken has a good point... if I stray to far from the proxy set it would probably screw up any preliminary animation.

I would like to lock down the big picture layout decisions. If you remove the window... it looks... funny... if I change the size of the front... animation might be messed.

I am on board completely with this process of adjustment and change... problem is... I started big... went small then really small... now... if we keep the sliding door I am big again...

BOB! Door? Hellooo? Bob! Mechanical door? Lose a window? Regular door? Bigger exterior?

wink.gif

Vernon "!' Zehr
alweb
QUOTE(KenH @ Nov 28 2005, 09:10 AM) *

Very nice Alain. How are these proxies going to work? We'll start animating on them but what if the real models aren't exactly the same. You might have a wall where there isn't one in the proxie. Or the steps might be slightly different......


Hi Ken,

Well I'm not sure how it'll work, it's an important point .
Personnally , if I animate , I'll stick my animation work to the proxy and as modeler I'll also stick to the proxy.

As for steps, I'd take the "proxy step model" and use it as a starting point for a detailed modeling.
Or paste my "detailed step model" into a new model where a "proxy step" has been already pasted and make correction to fit the proxy steps etc. ... that way I'd just have to paste it back right in place into the "detailed setup model".
the "detailed setup model" would be in that case a copy of the "proxy setup model".

Another solution would be to make every element a separate model and compose the proxy setup into choreography...that way you replace "proxy model" by "detailed model" right in the choreo.
... In that case I would still start my detailed modeling from the proxy model to keep position and size accurate in the setup.

BTW: Where were you with that Yoop character ?

smile.gif
Al
KenH
QUOTE
BTW: Where were you with that Yoop character ?


Working on her clothes. Still have a problem with whether I should do a cape on her. I didn't get an answer on the other thread. I guess I need Bob's input on it. I'm also working on the Turkey atm. He's just finished.
bob
QUOTE(KenH @ Nov 28 2005, 09:10 AM) *

Very nice Alain. How are these proxies going to work? We'll start animating on them but what if the real models aren't exactly the same. You might have a wall where there isn't one in the proxie. Or the steps might be slightly different......

Hi ken
no the idea is we will enhance the proxys but all the dimensions, door s window, should be the same its only the detail that changes.Im actually concerned that we need proxys for the characters as well the are gorgious but heavy and proxys animate fast.In the past weve parented the proxys to the bones and switched out layers .Unfortunatly we dont have layers in AM
BobT

[quote name='alweb' date='Nov 28 2005, 08:43 AM' post='146737']
Hi

Kuklip workshop outside proxy.

Al
[/quote
Just wonderful Alain!
BobT


QUOTE(heyvern @ Nov 28 2005, 09:23 AM) *

Ken and Alain,
---

Ken,

My thought was to make absolutely certain that walls, floors, steps and props match the proxy.

Then any animating that is done should not be effected... or not much anyway. Might need to tweak.

For instance... I already have a pretty detailed tree (tree will need tweaking of course) and front facade for the workshop exterior... those won't have any effect on the animation.

I see that a "front porch" type element has been added... so... as long as the floor and railings are the same height... it should work.

I am treating the interior proxy the same. Keeping the locations of the main things in the same space so any animation of the characters would match up...

... anything specifically "touched" may need to be tweaked but it would be minor I think...

----------------

Alain,

Ken has a good point... if I stray to far from the proxy set it would probably screw up any preliminary animation.

I would like to lock down the big picture layout decisions. If you remove the window... it looks... funny... if I change the size of the front... animation might be messed.

I am on board completely with this process of adjustment and change... problem is... I started big... went small then really small... now... if we keep the sliding door I am big again...

BOB! Door? Hellooo? Bob! Mechanical door? Lose a window? Regular door? Bigger exterior?

wink.gif

Vernon "!' Zehr

Hi Vern
Regular door please, tinman knocks on it and it swings open .We need the window for sure tinman looks through it trying to locate klu klip
BT

QUOTE(KenH @ Nov 28 2005, 09:47 AM) *

QUOTE
BTW: Where were you with that Yoop character ?


Working on her clothes. Still have a problem with whether I should do a cape on her. I didn't get an answer on the other thread. I guess I need Bob's input on it. I'm also working on the Turkey atm. He's just finished.

Hi Ken please do cape.... it can be a seperate object so we can lose it during sleep It's fine to constain it to her With the rapter collar.
BT
alweb
QUOTE

Im actually concerned that we need proxys for the characters as well the are gorgious but heavy and proxys animate fast.In the past weve parented the proxys to the bones and switched out layers .Unfortunatly we dont have layers in AM
BobT


Bob
Are you thinking about a kind of full proxy "animatic" step ?
Something roughtly animated to replace the storyboard animatic ?
( without lipsynch, detailed facial , lights, texture, dynamic and effect etc )

Al
heyvern
WooHoo!!

Thanks Bob!

I like this. Now I can focus on the "fun stuff"... all the yummy details.

Vernon "!" Zehr
Paul Forwood
Wow! Fabulous set, Alain!
pdaley
Hey Vern,
In other software, the concept of layers is like grouped visibility. Like the trees would be a layer or eacher character might be a layer. It's a faster way of setting the draw/don't draw properties for a group of objects. That might be what he means.

Alain:
Great work. I cannot wait to play in your little world!
Frank Silas
These set proxies are fantastic!

Frank Silas
http://www.franksilas.com
Noel
Split the proxy posts from this topic to this topic I left a few here as they had mixed content or were mentioned in mixed content.
Noel
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