QUOTE(KenH @ Nov 28 2005, 09:10 AM)

Very nice Alain. How are these proxies going to work? We'll start animating on them but what if the real models aren't exactly the same. You might have a wall where there isn't one in the proxie. Or the steps might be slightly different......
Hi ken
no the idea is we will enhance the proxys but all the dimensions, door s window, should be the same its only the detail that changes.Im actually concerned that we need proxys for the characters as well the are gorgious but heavy and proxys animate fast.In the past weve parented the proxys to the bones and switched out layers .Unfortunatly we dont have layers in AM
BobT
[quote name='alweb' date='Nov 28 2005, 08:43 AM' post='146737']
Hi
Kuklip workshop outside proxy.
Al
[/quote
Just wonderful Alain!
BobT
QUOTE(heyvern @ Nov 28 2005, 09:23 AM)

Ken and Alain,
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Ken,
My thought was to make absolutely certain that walls, floors, steps and props match the proxy.
Then any animating that is done should not be effected... or not much anyway. Might need to tweak.
For instance... I already have a pretty detailed tree (tree will need tweaking of course) and front facade for the workshop exterior... those won't have any effect on the animation.
I see that a "front porch" type element has been added... so... as long as the floor and railings are the same height... it should work.
I am treating the interior proxy the same. Keeping the locations of the main things in the same space so any animation of the characters would match up...
... anything specifically "touched" may need to be tweaked but it would be minor I think...
----------------
Alain,
Ken has a good point... if I stray to far from the proxy set it would probably screw up any preliminary animation.
I would like to lock down the big picture layout decisions. If you remove the window... it looks... funny... if I change the size of the front... animation might be messed.
I am on board completely with this process of adjustment and change... problem is... I started big... went small then really small... now... if we keep the sliding door I am big again...
BOB! Door? Hellooo? Bob! Mechanical door? Lose a window? Regular door? Bigger exterior?

Vernon "!' Zehr
Hi Vern
Regular door please, tinman knocks on it and it swings open .We need the window for sure tinman looks through it trying to locate klu klip
BT
QUOTE(KenH @ Nov 28 2005, 09:47 AM)

QUOTE
BTW: Where were you with that Yoop character ?
Working on her clothes. Still have a problem with whether I should do a cape on her. I didn't get an answer on the other thread. I guess I need Bob's input on it. I'm also working on the Turkey atm. He's just finished.
Hi Ken please do cape.... it can be a seperate object so we can lose it during sleep It's fine to constain it to her With the rapter collar.
BT