I've been watching the very cool indoor results and I decided to try an architectural rendering of a half completed model I had lying around. Yves mentioned in his Cornel box tut that the outdoor setup was considerably different but I couldn't find any mention of how to do it.
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Some questions for the photon gods:
What's the maximum number of photons?
Can the photon map be cached to render items where the lighting does not change (like walk/flythroughs)? Is it possible to bake radiousity lighting onto an object/choreography? Will either of these approaches produce reasonable (for animation) render times?
How do you light an outdoor scene? In this scene I've got one kleig light acting as a sun and positionsed above the camera and another kleig pointing at the skydome. I didn't make the skydome ambient (which was probably a mistake), and the sun kleig only casts one ray( which was definitely a mistake). The sun light had to be dialled up to an intensity of 400 to light the scene.
Also the image layers I used for trees have caused line artifacts at their bases where they intersect with the ground plane.
Any advice and/or pointers would be appreciated.
