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higginsdj
Here is the list of models required for this sequence (bolded means they are already assigned):

Rooster
Wooden Fence
Scarecrows Bedroom
Scarecrow <Rich Hutchison>
Bed
Toothbrush
Mirror <Timelord>
Tinman <Stian Ervik Wahlvaag>
Tinmans Bedroom
Tin of wax <Ken Heslip>
Servant <Assigned See dotProject>
Boot
Tinmans Garden <Nancy G>
Fountain <Nancy G>

Trees
Bushes
Robins?
Drawbridge <Timelord>
Detailed chain for drawbridge <Timelord>
Woot <David Walker>
Tinman Castle outside closeup <See Ken Heslip>
Oiling can <Joseph Firestine>
Winkies (lots - all shapes and sizes)
Open landscape - Tree, rocks, bushes, track, haystacks <See Paul Forwood>
HayCart and Large Turkey Bird pulling it <Stian Ervik Wahlvaag, David Higgins, Robert Taylor>
Rabbit <Matt Bjerk>
Trees and fallen tree (bridge) over gorge
Flowing Stream with rocks/stepping stones
Winkie Village <Assigned See DotProject>
Small waterfall
Treebranch detail
Log
Tall grass
Pile of rocks
Rock detail (balance/rolling)
Campfire
Starry Sky
Sunrise
Warning Sign (Loonville) <Jandals>
Open Clearing <See Paul Forwood>
Crow
Dense forest and chopping/clearing path <See Paul Forwood>
Small escarpment over loonville <See Paul Forwood>
Loons (and lots of loons)
Giant Loons
King Bal Throne <Ken Heslip To Be Confirmed>
Detail of string and knot
King Bal <Jeff Bolle>
Giant Loon bust/deflation
Loon Pump and Hose <Timelord>
Re-inflation of giant loon <aaver>
Sharp Stick <Jeff Bolle>
Deflated Loon

Choose an assignment end post your request here. WIPS must be lodged here and the model must be accepted by an Art Director before it is deemed finished. Note that the accepted model may OR may NOT be used in the final scene.

Cheers
KenH
Here's a wax tin.
higginsdj
QUOTE(KenH @ Nov 15 2005, 09:41 PM) *

Here's a wax tin.


Art Director needs to advise but I was thinking more the screw top type of tin rather than the flip off lid. Since the tin is open, in use and it's a close up we need to see the lip of the tin without the lid!

Cheers
MMZ_TimeLord
Thought I'd start putting up some models to help with this project as I only have 3 lessons left to be certified. biggrin.gif

Wax Tin with coarse and fine threads. Both models are in the zip file. They have CP groups for the lid, base, top label area and bottom label area as well as root and lid bones for each section of the tin.

If you need the edges of the lid and base rolled in near the thread ends or any other changes, let me know.

I can also fill them with wax. tongue.gif
MMZ_TimeLord
Another one with two examples for choosing.

Drawbridge chain.

I have pictured two different styles. Only 2 links for each picture because I don't know how long they are supposed to be.

Which style? How many links? I will bone these for dynamics when finalized. No materials applied yet.
KenH
Nice models. Those chain links will come in handy. I should be starting a "Tin Castle Set" in the coming days.
MMZ_TimeLord
Ken,

Here's my drawbridge WIP. I presume from the feel of the rest of the models I've seen that this drawbridge is entirely too perfect. I'll review the sketches and do some tweaking this evening.

I will also try and put the chains I made on this with bones so all you have to do is put them in your castle front model.

Let me know if this is okay otherwise I'll start working on other props in the list at the top.

KenH
Yeah, probably. I'd say it needs some knots and things. Although they could be done in texture. I also imagine the planks being wider and less numerous. But it's hard to tell without seeing it in the frame.....nice job though.
MMZ_TimeLord
Ken,

Is this more of what you had in mind for the plank sizes?

I already have the chains boned as well as the drawbridge pivot. smile.gif

Now I just need to do research on the spring systems so I can get the chains to actually pull up the drawbridge! blink.gif
Eric2575
I'd like a shot at the fountain. Got a couple of references?
higginsdj
QUOTE(Eric2575 @ Jan 6 2006, 08:04 PM) *

I'd like a shot at the fountain. Got a couple of references?


Check with Nancy G first. I think she might already have a fountain for Tin Garden.

Cheers
Kamikaze
So the names by some are those that have been approved? or are "we" falling behind on the list updates of who's got what?
I'm confused, Hey! but that's nutin new....smile.gif

Michael
higginsdj
QUOTE(Kamikaze @ Jan 7 2006, 12:45 AM) *

So the names by some are those that have been approved? or are "we" falling behind on the list updates of who's got what?
I'm confused, Hey! but that's nutin new....smile.gif

Michael


We're looking at multiple lists - there's this one and the new one in dotProject - AND - most importantly, Ken Heslip is the Tin Castle Set Manager - so now run things through him (all assigned work should now be made via dotProject as new tasks.)

As the project grows (as does our experience) we need to adapt to the changes.

Cheers
Eric2575
How about the tree and tree over gorge? Bed?
MMZ_TimeLord
Ken,

Still working out the dynamics. Problems with chains that long. Patiently awaiting help from the forums. wub.gif

Anyway, here's a model shot and a shot with the dynamics when the bridge and chains are at rest.

No materials yet, I suck at those. blink.gif


EDIT: Ken, can you also have someone update the list at the top of this thread to reflect what is left to do. I'll be happy to start other items.
KenH
You might want to leave the rigging until the dimensions of the bridge are set. Unless you're doing it for yourself....

I'm not sure how we're letting people know what needs doing right now. I think the SVN site might be involved. In any case, David would be the one to ask.
MMZ_TimeLord
Ken,

The rigging on this is actually VERY easy to change. So it's not much work at all. I'm still trying to work out the bugs as far as the dynamics on the chains. Just waitin for help from some folks that know and use it more than me. tongue.gif
MMZ_TimeLord
Ken,

Here's a mirror for you. Anyone have a sketch of what the actual mirror should look like?

All you get from the sketches I can find is a vague outline. VERY vague.

Let me know what kind of style you want Ken.

KenH
That's not bad. I would think a longer one...I'd need to look over the animatic again though. Maybe Bob would help me out on this one....
bob
QUOTE(MMZ_TimeLord @ Jan 7 2006, 03:05 PM) *

Ken,

Here's a mirror for you. Anyone have a sketch of what the actual mirror should look like?

All you get from the sketches I can find is a vague outline. VERY vague.

Let me know what kind of style you want Ken.

If this is the one in act 2 for scarecrow? it's actually the right size its part of a castle bathroom,
BT
MMZ_TimeLord
Everything I'm posting to this thread is from the list at the top.

I'll go ahead an post the model here for the team.

If you need a different style let me know.

EDIT: I was working on the Loon Pump and kind of had a few design questions since there is only one rough sketch in the animatics.

I was thinking the bellows would alternate up and down on the pivot lever I have on the front. I will make a hook for coiling up the hose and will make the hose later.

The main design question I have is: In the animatic there is a brief shot of two loons pumping up and down on a 'T' shaped handle (like a hand car handle for railroads). Is this on the back or the front?

Also, is this a machine that belches some kind of smoke? Seeing as there was a smoke stack in the animatic sketch.

Let me know... Here's what I have so far...
KenH
IMO it looks great Jody. I'd only want more details. For example, the front wheel seems too weak and doesn't have an obvious pivot point. Also, we need some sort of beveling on the edges of the pump....don't want the loons cutting themselves on those. wink.gif
BTW the model you posted was the mirror.
MMZ_TimeLord
Ken,

Bob said the mirror was the right size, so I posted that model. If there is a need for a different style on the frame, just let me know.

I was then working on the Loon Pump and just added an edit to my post. (Sorry for the confusion)

The front wheel actually angles back like a shopping cart's front wheels. I will increase it's size so it's more substantial. I will also bevel the edges of the pump so those loons don't go and cut themselves. Bad enough they have to tie off puncture wounds... ohmy.gif

Again, I'd like confirmation from someone on the T-handle that's in the animatic. Where do you want it on this model? On the back, opposite the bellowed pumps or on the front WITH the bellowed pumps?

I will do the beveling and post orthographic renders for you to review.

I'd like to get on the TWO team officially as I have installed V13 Alpha 3 and am using it for these models now. I've also just completed all my TAoA:M lessons (including #20).

I'll be on the community channel pretty much anytime I'm working on these and near an internet connection.

Cheers!
MMZ_TimeLord
Ken,

Here is the beveled version. Final and Shaded-wireframe. (Not sure what's up with the lighting on the shaded-wireframe on V13 Alpha 3)

Let me know if this is more of what you wanted in the front wheel and the beveling.
KenH
That looks brill. Nice beveling too, but in the future, to keep the patch count down, you might consider the method in this tutorial.

http://www.hash.com/forums/index.php?showtopic=17593

As for the handle, I imagine something like this (rough!) one where it pivots between the bellows and pushes one down while pulling the other one up.
NancyGormezano
QUOTE(higginsdj @ Jan 6 2006, 04:10 AM) *

QUOTE(Eric2575 @ Jan 6 2006, 08:04 PM) *

I'd like a shot at the fountain. Got a couple of references?


Check with Nancy G first. I think she might already have a fountain for Tin Garden.

Cheers


Hi - Yes I have a model of a fountain - not sure if it's what's needed. It's a start.

I'm not going to be able to devote much time (if any) to TWO in the foreseeable future as my mother has developed health issues that need immediate attention & care.

So in order to not hold anyone up: Should I post the fountain model? or email it to ?

EDIT: Image of fountain is shown here:
http://www.hash.com/forums/index.php?s=&sh...ndpost&p=132054
bob
QUOTE(MMZ_TimeLord @ Jan 7 2006, 08:17 PM) *

Everything I'm posting to this thread is from the list at the top.

I'll go ahead an post the model here for the team.

If you need a different style let me know.

EDIT: I was working on the Loon Pump and kind of had a few design questions since there is only one rough sketch in the animatics.

I was thinking the bellows would alternate up and down on the pivot lever I have on the front. I will make a hook for coiling up the hose and will make the hose later.

The main design question I have is: In the animatic there is a brief shot of two loons pumping up and down on a 'T' shaped handle (like a hand car handle for railroads). Is this on the back or the front?

Also, is this a machine that belches some kind of smoke? Seeing as there was a smoke stack in the animatic sketch.

Let me know... Here's what I have so far...


Excellent thats a loon pump al right nice job!
BobT
MMZ_TimeLord
Thanks for the pointer! I'll definitely keep that one in my tutorials folder.

I may go back and do that to some of the meshes. I added rivet geometry, unfortunately the patch count just over doubled. ohmy.gif blink.gif

Let me know if this is what sort of what you wanted for the handle. I decided just to extend the pump pivot and add the 'T' to the end of it.

Again. Let me know what else you'd like to see on this.

Is the smoke stack necessary?
KenH
That looks perfect! I think it will be funny to see smoke puffing out while the loons frantically pump them selves up.
MMZ_TimeLord
Other things I need to do on the pump is add the push handle for the loons to push it around. (Think shopping cart basket handle in the back.)

I also will add various pipes and valves for detail and the hose.

Do you want a pressure guage on it?

I will also rig this too.

I've added the SVN client to V13 Alpha 3. Now I'm just looking for the model I sent to bob, so I can make updates.

Cheers!
jandals
I made a sign.

WIP: Update Jan. 10. I left the leaf there because it'd be easier to remove than it would be to put it back if it's wanted.
MMZ_TimeLord
Jandals,

You might want to watch the animatics. The loon keep away sign is actually drawn pretty clearly in there.

I'd use that for a guide.
Rodney
IPB Image

As a detail it would be neat to have a few patches on the tires to echo those of the loons and connect it to them. smile.gif
MMZ_TimeLord
Great idea Rodney!... although I think that could be done easier with decals. I can add a square or round patch just above the surface of the existing tire and then whoever decals it could draw the decal where the geometry is and it would (pop) out. Or use a bump map there. Either way.

I was adding detail to the Loon Pump tonight (pipes and push handle, see attached picture), and I wanted to see how far the pump handle would move with my current shape.

So... Five bones, two nulls and four constraints later, I had this (see the Quicktime movie).

I will need to work with someone via the community channel to understand how I can update this model through the SVN system.

KenH
Does the push handle seem abit low?

Edit: I like the idea of having the bellows handle be a two loon operation. See what Bob thinks.
cstanton
Would it add anything to the comedic action to have the handle extend to the other side making it a two loon operation? Kind of like an old fashioned hand car which have a long cartoon tradition. Maybe using a big loon and a little loon or some other whacky possiblity (one or both loons being lifted off the ground with each stroke.)

Curtis
MMZ_TimeLord
It could EASLIY be made into a double handle operation.

In the original animatic sequence, I see what appears to be two loons on one pump handle.

Also, keep in mind from the animatic, that the regular Loons are only about half the height of this machine.
bob
QUOTE(MMZ_TimeLord @ Jan 10 2006, 11:24 AM) *

It could EASLIY be made into a double handle operation.

In the original animatic sequence, I see what appears to be two loons on one pump handle.

Also, keep in mind from the animatic, that the regular Loons are only about half the height of this machine.

definutly a 2 loon job
BT
Rodney
QUOTE
Would it add anything to the comedic action to have the handle extend to the other side making it a two loon operation? Kind of like an old fashioned hand car which have a long cartoon tradition. Maybe using a big loon and a little loon or some other whacky possiblity (one or both loons being lifted off the ground with each stroke.)


That's the stuff of animation. I like! smile.gif
MMZ_TimeLord
So, what do you think Ken, Bob? Almost ready for final rig tweaking or are there other details you'd like?

I do have a rig in place with each wheel boned, the steering arm for the front wheel can turn, the pump levers and bellows of course, the valve handle and a dynamic chain in the hose.

I actually let the dynamic chain just lay on the ground for this shot.

Please let me know if this needs more or do I turn it over to the riggers?
MMZ_TimeLord
Bob,

Okay, last tweaks are done I think.

I'll e-mail this model to you.
KenH
I guess I'm getting abit technical, but I think the handles should curve upwards as it would allow for better leverage. In other words, it's easier to "hang out" of the lever and bring it to waist level than to pull it back to waist level.

Edit: Maybe I've not getting the scale the loons will be compared to this though. On another note, the push handle is at a different scale/level to the bellow handles. One of them may have to be changed. We'll see when we get a loon in there.
MMZ_TimeLord
Ken,
QUOTE
Maybe I've not getting the scale the loons will be compared to this though.

"Also, keep in mind from the animatic, that the regular Loons are only about half the height of this machine."

See my animatic captures from above.
QUOTE
On another note, the push handle is at a different scale/level to the bellow handles.

This confuses me a bit, can you elaborate?
KenH
For example, if they're so small that the pushing bar is only up to their chests (which they are judging by the animatic) then the bellow handles will lift them off the ground at the top of the arc. Or is that the joke?
MMZ_TimeLord
It was suggested farther up in the thread. biggrin.gif

The handles can easily be lowered. Just say the word.
shadyvic
QUOTE(higginsdj @ Nov 15 2005, 01:54 AM) *

Here is the list of models required for this sequence (bolded means they are already assigned):

Rooster
Wooden Fence
Scarecrows Bedroom
Scarecrow <Rich Hutchison>
Bed
Toothbrush
Mirror <Timelord>
Tinman <Stian Ervik Wahlvaag>
Tinmans Bedroom
Tin of wax <Ken Heslip>
Servant <Assigned See dotProject>
Boot
Tinmans Garden <Nancy G>
Fountain <Nancy G>

Trees
Bushes
Robins?
Drawbridge <Timelord>
Detailed chain for drawbridge <Timelord>
Woot <David Walker>
Tinman Castle outside closeup <See Ken Heslip>
Oiling can <Joseph Firestine>
Winkies (lots - all shapes and sizes)
Open landscape - Tree, rocks, bushes, track, haystacks <See Paul Forwood>
HayCart and Large Turkey Bird pulling it <Stian Ervik Wahlvaag, David Higgins, Robert Taylor>
Rabbit <Matt Bjerk>
Trees and fallen tree (bridge) over gorge
Flowing Stream with rocks/stepping stones
Winkie Village <Assigned See DotProject>
Small waterfall
Treebranch detail
Log
Tall grass
Pile of rocks
Rock detail (balance/rolling)
Campfire
Starry Sky
Sunrise
Warning Sign (Loonville) <Jandals>
Open Clearing <See Paul Forwood>
Crow
Dense forest and chopping/clearing path <See Paul Forwood>
Small escarpment over loonville <See Paul Forwood>
Loons (and lots of loons)
Giant Loons
King Bal Throne <Ken Heslip To Be Confirmed>
Detail of string and knot
King Bal <Jeff Bolle>
Giant Loon bust/deflation
Loon Pump and Hose <Timelord>
Re-inflation of giant loon <aaver>
Sharp Stick <Jeff Bolle>
Deflated Loon

Choose an assignment end post your request here. WIPS must be lodged here and the model must be accepted by an Art Director before it is deemed finished. Note that the accepted model may OR may NOT be used in the final scene.

Cheers

David,
I would like to volunteer to model the Tinman's Bedroom. I have a lot of experience using other modeling applications, mainly in aircraft and aircraft interiors, and have used AM for about 2 1/2 years - I think I can handle the task. Is there somewhere that I can get the requirements of the project so that I may incorporate some of this into the model ?
Thanks,
Rick Bleile (shadyvic)
higginsdj
QUOTE
David,
I would like to volunteer to model the Tinman's Bedroom. I have a lot of experience using other modeling applications, mainly in aircraft and aircraft interiors, and have used AM for about 2 1/2 years - I think I can handle the task. Is there somewhere that I can get the requirements of the project so that I may incorporate some of this into the model ?
Thanks,
Rick Bleile (shadyvic)


Hi Rick,

Visit the wiki, have a look at the Animatics to get an rough idea of the bedroom then mock up a proxy - nothing fancy. Once you have a basic proxy completed Bob, Jim or Alain may have more concepts available. Take a look at the throne thread - that may give you an idea of the 'royal' look, come up with some ideas and lodge these in the TWO Modelling forum as it's own topic.

Ken Heslip is the Tin Castle Set Manager so run things past him before you go too deep. Once we see some samples we'll look at assigning the task to you and adding you to the project contributor list. Make sure you read, understand and follow the getting started/involved topic ont he wiki as well.

Cheers
KenH
Yes. I'm just abit busy with other stuff at the moment. But I intend to get started on the interiors in earnest pretty soon. If you'd like to make a proxy Rick that would be great. Try to think big and grand. Something suitable for the King of Winkieville.
Good to have you on board. Would you have any of your past work on a website? So I can get an idea of your final quality standard....
Also, look out for a thread on this soon.
shadyvic
QUOTE(higginsdj @ Jan 21 2006, 05:08 AM) *

QUOTE
David,
I would like to volunteer to model the Tinman's Bedroom. I have a lot of experience using other modeling applications, mainly in aircraft and aircraft interiors, and have used AM for about 2 1/2 years - I think I can handle the task. Is there somewhere that I can get the requirements of the project so that I may incorporate some of this into the model ?
Thanks,
Rick Bleile (shadyvic)


Hi Rick,

Visit the wiki, have a look at the Animatics to get an rough idea of the bedroom then mock up a proxy - nothing fancy. Once you have a basic proxy completed Bob, Jim or Alain may have more concepts available. Take a look at the throne thread - that may give you an idea of the 'royal' look, come up with some ideas and lodge these in the TWO Modelling forum as it's own topic.

Ken Heslip is the Tin Castle Set Manager so run things past him before you go too deep. Once we see some samples we'll look at assigning the task to you and adding you to the project contributor list. Make sure you read, understand and follow the getting started/involved topic ont he wiki as well.

Cheers


David,
Thanks for the reply, and I'll follow through with what you have written.
Thanks,
Rick
shadyvic
QUOTE(KenH @ Jan 21 2006, 05:33 AM) *

Yes. I'm just abit busy with other stuff at the moment. But I intend to get started on the interiors in earnest pretty soon. If you'd like to make a proxy Rick that would be great. Try to think big and grand. Something suitable for the King of Winkieville.
Good to have you on board. Would you have any of your past work on a website? So I can get an idea of your final quality standard....
Also, look out for a thread on this soon.


Sorry Ken, but I don't have a website - it's something to think seriously about. However, I do hold myself to a high quality standard - I have been involved in Aircraft Design Engineering, mainly custom aircraft, for the past 23 years, and my quality standard has to stay at a high level. And hopefully, with some guidance from the Wiki, I'll be able to say I'm still at that level. I'll think Big, Luxurious, and Heavy Metal, man. Stay in Touch......
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