QUOTE(DanCBradbury @ Nov 14 2005, 07:16 PM)

Be sure to set the samples, in final gathering, to at least 200 and jittering to 20% or higher. Your walls and all the other surfaces are realy noisy.
You should only have one source of primary sun light very far away with a narrow angle pointing directly into your area. And if you want light from the sky you'd want to place 9 or so blue sky lights, much darker, in a circular path pointing towards the center of your model. Make sure they're all kleigs, or else you lose a lot of rays out into space, and also make sure that they all are set to 100% darkness as well as 2 ray casts.
12 bulbs seems a little over kill, pluse i think it defeats the whole purpose of radiosity. Nice model by the way.

Hey Dan,
You're giving good advices.

pelonppp,
Very nice scene.
For a scene like that, the number of photons you are using should be enough. Use jittering to get rid of the criss-cross pattern on the ceiling. As Dan wrote, you don't need so many lights unless you are trying to simulate the sky. One yellowish very bright sun light. plus several blue sky lights should do. Set your light shadows to cast 2 rays each and set their width so they are large enough to touch each other. This way, you won't have this problem with thos many shadows. Another thing, your floor seems too reflective.