Sorry i didn't get here sooner. I was playing Battle Field 2 for the last 24 hours strait... i love me some Mountain Dew... 876% caffeine!!

Anywho... I would recommend that you don't use bulb lights for radiosity. Normally if you have bulbs that are too close to surfaces with complex geometry, rays will get trapped, and like before, when they finally escape they'll be super bright. Only have kliegs pointing down... i would say at least 4 and make the florescent housing and the tubes have a high ambience intensity.
Xtas. Very nice scene to test lighting; however, 100 passes is absolutely unnessesary. You just have to make sure that you lights have a ray cast of 2 and 100% darkness shadows with 16 passes (4x4). Now your light rig seems very odd. It appears that you florescent tube is only producing light from 3 points, the middle/left/and right, and it creates contrasting separate shadow lines inside the combination of the shadows. I would recommend that if you don't want to use radiosity, you should use upwards of 10 lights to span the length of the tube evenly so you don't get harsh separated shadow lines.
If you wanted to created the realist looking florescent light, without the use of radiosity, you would want to take however many lights you wanted to use for the length, and make 8 or 4 rows that would go all around the light. But... unless you want to take that long to set up just one florescent tube i'd just recommend strategically placing about 20 lights all around the tube to prevent combinded shadow constrast lines.
BTW: the industrial hallway stereo i made took 13 hours to render... lol... primarily because of the settings i was using (soft shadows, soft reflections, soften passes) and the fact that i had photon samples up to 500 and one million ray casts. But, if i turned those down it would have possibly taken 2 hours or so.
PLEASE NOTE: radiosity in rendering motion picture is very resource intensive. Unless you own a Cray (
http://www.cray.com/) it is not recommended that you render any sort of animation with high quality radiosity, because of the time it would take to produce the images.