I'm trying to understand this (radiosity)... So, if it's okay, I'll make a statement based on my perception of the second render and what Yves has said... maybe someone (Yves?)can correct it if it's wrong.
Statement:
" In the radiosity render, I can see that the car paint is reflective and "a good paint job" (well buffed out), etc... I think the render is pretty accurate in that the "skylights" in the "garage" appear to be well above the camera, so they are high (this is a very high ceiling) and so, the light "weakens" over distance. If you want the reflectivity to show better in this picture your lights would have to be closer to the vehicle and brighter if possible. Otherwse, for a more shiny example of the car, the original (non radiosity render) is more (commercially) appealing because it makes the car look as we would hope to see it in the "bright" world."
End of Statement
I base my statement on a couple of observations of radiosity renders and the following text.
According to a book I recently got thru inter library loan:
QUOTE
Another advanced rendering method is radiosity, in which the inter-reflection of light between diffuse objects and bounce light from the ground or walls is calculated to create a highly realistic look. With radiosity, every object becomes a kind of area light source, producing pleasant, soft shadows [and soft reflections?] that are not possible with normal ray tracing. However, radiosity is not particularly good at handling specular [hence, reflective,too?] surfaces and it typically requires a lot of memory, especially when it comes to rendering complex scenes.
This is from:
Inspired 3D Short Film Production By Jeremy Cantor and Pepe Valencia
The bracketed [?s] are my own additional questions and the bold highlight is mine, too.
BTW, the book is a "college type" text book... a bit of a dry read, but full of lots of info, and lots of mentions of
Alien Song by Victor N... and a CD with Raf Anzovin's
Puppet. I recommend looking at the book, but I won't spend $60 of my own money for it since it barely mentions A:M and I won't be using any of the other animation/modelling programs (but this is not a book on technique, it is a text covering all of the aspects of short film production from concept thru distribution.)
'nuf said... sorry for the long post.